Books

Here you can find all the books I’ve written. If you’re looking for anthologies I’ve contributed to, those can be found here.

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Luther Cross · Book 0

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Five cases, one half-demon, a lot of bad first impressions

Luther Cross here. Before the penthouse, the top-shelf scotch, and the premium rates, I was a half-demon with a studio apartment, a hand-me-down Camaro, and exactly zero paying clients.

My first real case lands me in a Barrington mansion with a little girl who isn't a little girl anymore. The demon inside her knows my name. It knows my mother. And it knows exactly which buttons to push. To save her family, I'll have to attempt a dreamwalk I've only tried once, with a safety net. No net this time. All the while, the story of the night I was born, a cult, a ritual, and a baby carried out of an abandoned church in a trench coat, keeps gnawing at me. Alistair Carraway taught me everything about fighting monsters, but he's never been straight with me about what I am. Something tells me he's still holding something back.

Then come four more cases from the early days:

A school shooting leaves dozens of victims and not a single bullet, and the town sheriff would rather run me out than listen. A missing brother leads to a farmhouse where a grieving farmer has been bringing back his dead, and feeding them. Someone is beheading vampire escorts in a downtown hotel, a cop I trust calls me in, and the hunter behind it won't stop with them. And on a stretch of road outside Barrington, a teenage girl drops dead, and the ghost responsible has been waiting sixty years.

Those are the cases that made me. Some I'd rather forget. Some I'd do all over again, especially the one where I meet a certain vampire.

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Luther Cross · Book 1

A Dark Crossroads Urban Fantasy
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Half-human, half-demon, all attitude

Luther Cross here. Dangerously handsome, impeccably dressed, and the only cambion in Chicago with a conscience. Got a poltergeist tearing up your house, a demon that needs exorcising, or something nasty stalking you? I'm the guy you call. Just don't expect me to take the cheap jobs, or to keep my smart mouth shut while I work.

Then a scared girl slips past my doorman, shrugs off my wards, and turns up in my bedroom. Dakota Reed is pregnant, and not in any way a doctor would recognize. Mystic pregnancies are rare, dangerous, and almost always fatal to the mother. I know that better than anyone—it's the same way I came into this screwed-up world.

So this one's personal, and it gets worse. Someone is breeding an army, and the trail leads through blood-hungry feeders, a preacher with a little too much faith, and powers on both sides of the divide who'd love to see me dead. The people who brokered the armistice between Heaven and Hell want answers. The people who'd like to break it want Dakota. And before long, somebody upstairs puts a price on my head.

With a '69 Camaro, an enchanted revolver loaded with rounds that can hurt even the supernatural, and a vampire madam who knows exactly how to push my buttons, I've got one shot to keep Dakota alive and keep the peace. If I fail, the truce shatters, the Apocalypse comes early, and every soul on Earth gets caught in the crossfire.

No pressure. Just the end of the world. And I haven't even finished my cigarette.

Luther Cross · Book 2

A Dark Crossroads Urban Fantasy
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The dead keep secrets, he's going to go ask

Luther Cross here. Chicago's best-dressed paranormal investigator, happiest when the job is a haunted high-rise and the biggest problem is a ghost with a grudge. Unfortunately, a celestial war is knocking down my door like a jilted ex.

There's a rogue angel trying to start the Apocalypse, but I can't figure out who. The only one who can name him is a dead man. Problem is his soul's stashed in Purgatory, a lawless prison where angels and demons alike fear to tread.

So naturally, an archangel and an archdemon who can't stand each other walk into my favorite lounge and ask me to break in. I don't trust either of them, but they've got the money, and they're right about one thing: I'm the only one with a connection to the dead man. But something tells me there's more they're not saying.

Getting in will take more than the three of us. I'll need someone I trust, so I drag in Tessa, a young witch who's in way over her head. And we need a guide: Cain, the world's first murderer and the only man who ever escaped. Convincing him to help means making a promise I have no way of keeping. He wants to die, but I can't make that happen.

Purgatory doesn't play by the rules of Heaven, Hell, or physics. Time runs sideways, the streets shift, the locals aren't friendly, and something in this place has no intention of letting us leave. Worse, the deeper I go, the louder the devil inside me gets.

Getting into Purgatory is the easy part. Getting out with the truth—and with my soul intact—is going to be a special kind of hell.

Luther Cross · Book 3

A Dark Crossroads Urban Fantasy
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The devil you know is driving...

Luther Cross here. Chicago's best-dressed paranormal investigator, and lately, a man who isn't sure he likes what he sees in the mirror.

Ever since Purgatory, there's been something dark living inside me, and it's tired of staying quiet. Meanwhile, Asmodeus is gone, and every demon with ambition has crawled out of Hell to carve up his Chicago turf. The war is spilling onto the streets, and somebody has to end it. So I make a deal with a demon named Iblis: I thin out his competition, and he stops the bloodshed. Simple.

I've never been good at simple.

Then Lilith, the first human ever turned into a demon, makes me a better offer. She wants Asmodeus's seat on the Infernal Court, and she needs a relic to prove she deserves it: an Abraxas Stone, a shard of unspeakable power locked away by the Sons of Solomon, the same order that raised me. In exchange, she'll give me what I've wanted my entire life, the name of my father.

My friends want to save me. The Sons of Solomon want to put me down. Heaven is asking questions, the Chicago PD is asking more, and Hell is starting to notice the half-demon leaving a trail of bodies across the city. I'll do whatever it takes, whether that means breaking into the temple where I grew up, bending a few minds, or going through people I used to trust. Every step toward the truth burns another bridge, and I'm running out of bridges.

I wanted to know what I am. I'm about to find out the answer comes with a price, and I'm not the only one who'll be paying it.

Devil’s Conflict
Luther Cross · Book 4

Devil’s Conflict

A Dark Crossroads Urban Fantasy
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Hell gave him a crown, Heaven gave him a target

Luther Cross here. Chicago's best-dressed paranormal investigator and, as of last Christmas, a Lord of Hell. Don't bother congratulating me. I'm still not sure it counts as a promotion.

Since Purgatory, I've looked out for myself and nobody else, and I liked it that way. It's been working great. Then a sweaty Opus Dei professor sits down at my table in the Signature Lounge with demons on his tail and a message from Dakota. She's had the baby, a boy named Malcolm. The first nephilim in centuries. Raziel, the only angel who knew where to hide them, has vanished. And the child every power in creation would kill for just became my problem again.

Heaven isn't picking up, and the one angel who does answer is telling me nothing. Hell is in revolt, and the domain I barely bother to rule is the one burning. An old enemy has clawed his way out of Purgatory with a deal in his pocket and a score to settle. And the world's first killer wants a word about a promise I never meant to keep.

Even my own people have given up on me, and I can't say I blame them. The old Luther would've known who to trust. The new one knows the answer is nobody, not even himself. But the only way to protect the kid is to find the angel who fathered him. The only allies I've got left are the people I spent the last year pushing away. Plus Lucifer himself, who has his own reasons. I'll take the deal, favor to be named later. Nothing from the Morningstar comes free.

Turns out some fights you can't win alone. I just hope I live long enough to admit it.

Luther Cross · Book 5

A Dark Crossroads Urban Fantasy
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Death's just the first complication

Luther Cross here. Chicago's best-dressed paranormal investigator, Lord of Hell, and, as of last week, dead. Don't worry. It's not as final as it sounds—at least I hope.

Asmodeus put a knife in my gut on a Philippine beach, and now I'm a ghost with no body, no hellfire, and a front-row seat to my own funeral. Dakota and her son are running with nothing but a nun and a wounded professor for protection. Iblis is still out there. And the angel who fathered the first nephilim in centuries isn't just any angel. He locked away my friend, took his position, and doesn't plan on stopping at one stolen throne.

I can't touch anything. I can't be heard. All I can do is watch the people I swore to protect walk into the arms of a priest who thinks he's saving the world, and try not to scream at someone who can't hear me.

Back in Chicago, Alistair Carraway has a crazy plan to drag me back from the other side. It involves a reluctant witch, a stolen book of unspeakable power, and a heist on Odysseus Black, the last man in the city you want to owe. The ritual requires summoning Death himself. Cain is hunting them. And that's before the real trouble starts.

And me? I'm learning the rules of the afterlife the hard way. Memory lane is a nightmare. Heaven is a lot less welcoming to a Hell Lord than the brochures promised. And the only way to get anything done is to hitch a ride inside an archangel's body and hope he doesn't mind the company.

I made a lot of promises while I was alive. Looks like I'm going to have to keep them even as a dead man.

Luther Cross · Book 6

A Dark Crossroads Urban Fantasy
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One last case, one final favor, one very bad idea

Luther Cross here. Chicago's best-dressed paranormal investigator, Lord of Hell, and a guy who just crawled out of his own grave. Rough year, and it's about to get rougher.

The good news: I'm alive. The bad news: Pyriel, the rogue angel who wants the Throne of Heaven for himself, still has Dakota and her son. The kid is Pyriel's first soldier, and the only man who can stop him is a half-demon with a price on his head. Heaven thinks I murdered one of its own. Azrael, the Angel of Death, has been sent to collect. The only angel in my corner is rotting in a cell, and the one weapon that can kill an angel is locked away in the temple of the people who raised me.

So I'm doing what any sensible man would do. I'm breaking into the temple. Then I'm going to Hell.

The Infernal Court doesn't like me. Lilith doesn't trust me. Even Celeste hasn't forgiven me for the last time her life got tangled up in mine. And Lucifer himself has made it clear that his help comes with a catch, one I'm not sure I can live with. Meanwhile, Alistair, Tessa, and a certain murderer are hiding out with a book that could rewrite the rules of Heaven, and the Sons of Solomon are closing in.

Years pass in days in the place where Pyriel is raising his son, and the baby I once knew has been trained to kill. To stop this war, I'll have to survive my allies, my enemies, and my own bad decisions. And the kid I tried so hard to protect? I just might have to end him before he ends the world.
No more running. No more deals I can walk away from.

This is where it ends.

Morningstar · Book 0

A Dark Crossroads Urban Fantasy
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The truth set him free—it also cast him out

He was the Lightbringer. Heaven's chief scholar. The Morningstar. The most beloved angel in Elysium, and the one who never once questioned an order.

Then the Divine Choir sends Lucifer and his brother Michael to a tiny blue world to study a species of upright mammals that have only just begun to appear. They're little more than animals. But the moment Lucifer sees them, he feels it: a spark of the divine. One the Choir has no intention of explaining.

Lucifer begins asking questions he was never meant to ask. Who is the mysterious ferryman who guides him across the Styx? What is the forbidden realm that shouldn't exist? And who is the lost angel waiting in its depths, the one with the truth about the Presence that the Choir has kept buried since the dawn of creation?

What Lucifer learns will shatter everything he believes. Now he must decide what to do with it. Share the secret with the woman he loves? Confide in the brother he'd never betray? Or trust a strange mage on the fringes of Heaven who seems to know more than he lets on?

Whatever he chooses, that choice will determine whether he lights the world or burns it down.

Long before the war that tore Heaven apart, before the crown of Hell, before the name that would be cursed for millennia, there was an angel with a question. This is how a good angel fell.

Discover the secret origins of the Devil, the dawn of humanity, and the first crack in the walls of Heaven.

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Morningstar · Book 1

A Dark Crossroads Urban Fantasy
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The Devil quit, but no one got the memo

Lucifer is retired. After millennia of ruling Hell and brooding in his tower, the Morningstar has finally found something he never had—freedom. He has a mansion on the shore of Lake Michigan, a bodyguard who hates everyone, and a calendar with absolutely nothing on it. He plans to spend eternity reading, drinking, and enjoying every pleasure he denied himself for thousands of years.

Too bad the universe has other plans.

A killer is stalking Chicago's churches, leaving priests beheaded with coins on their eyes. Heaven believes the Devil's abdication has let something loose that was never supposed to walk free, and it sends the one angel he can't easily refuse to bring him home. Anael was once the love of his life. She was also the one who betrayed him.

Lucifer wants nothing to do with it. The Court and the Choir can sort it out without him. Then he crosses paths with a burned-out detective, bodies deep in a case no mortal can solve, and a killer who's been leaving messages meant for the Devil himself.

Wayne Cooper is a veteran cop who knows what's really out there. Janice Wagner is his partner, and she's starting to ask questions. Belial is a demon with a taste for torture and no patience for humans. And Lucifer is a bored immortal with a bad attitude who has no interest in being a hero.

Now he has to decide whether freedom means walking away or standing his ground.

Lucifer Rising is the first of a new series in the Dark Crossroads urban fantasy universe, a spin-off of the Luther Cross novels.

Lucifer Bound
Morningstar · Book 2

Lucifer Bound

A Dark Crossroads Urban Fantasy
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He was fearless, then he became powerless

Lucifer may have left the throne, but his retirement has a flaw: a prison called Cocytus. When the Morningstar walked away from Hell, the cells holding the worst of the damned began to weaken. Astaroth was only the first to escape. Now Lucifer has to find the rest before Heaven learns what he's done and decides the armistice has been broken.

When a man in a New Orleans suburb is torn apart by his former business partner, a man who died a year ago, Lucifer and his bodyguard, Belial, follow the trail to Metairie, where a necromancer is raising an army of the dead. It's the work of someone powerful. And someone with a very personal grudge against the Devil.

But Lucifer has a bigger problem. His powers are gone. No wings, no hellfire, no immortality. For the first time in his existence, the Morningstar is as vulnerable as the humans he's spent his retirement getting to know. He's down to a clever mind, a loyal demon, and a pair of government agents who don't trust him and have very good reasons.

Isaiah Reeves and Samara Tillman work for OSIRIS, an agency that hunts the supernatural. Now they're about to team up with the Devil himself, and Samara knows a bit of magic that could help. If the price isn't too high.

The enemy commands the dead, and he knows exactly how weak Lucifer has become.

To survive, the Devil will have to rely on people he never trusted, make a bargain with a power he doesn't control, and face the one thing he swore he'd never do again. Return to Hell.

Lucifer Bound is book two of the Morningstar series, and expands the Dark Crossroads universe even further!

Morningstar · Book 3

A Dark Crossroads Urban Fantasy
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Home is where the war is

Lucifer wanted to retire. Instead, he's been stripped of his powers, hunted by assassins from Heaven, and left with a single option he's spent centuries avoiding.

Without his powers, the Morningstar is an easy target. When two would-be killers break into his Chicago home, Lucifer realizes there's only one way to stop the attacks, and it isn't hiding in his mansion. If his abilities can only be restored in Hell, then Hell is where he has to go.

But the Hell he left behind isn't the one he remembers. Someone else sits on the throne. The prisoners who escaped Cocytus have scattered across the realms, gathering followers and spreading dangerous ideas. And one of them, an anarchist named Raum, has been building an army of the forgotten, the exiled, and the angry, with the Devil himself as the target of their rage.

With only Mara at his side, a loyal demon in the service of Lilith, Lucifer faces a long and dangerous trek across the Badlands, where nothing is friendly and everything is hungry. Along the way, he'll encounter manticores, old allies, older enemies, and the Lord of the Flies. But the greatest threat he'll find isn't a monster. It's a secret he's kept for eons, the one truth that could bring Hell down, and Heaven with it.

Raum knows. And he intends to share it with every soul in Hell.

To save a kingdom he abandoned, the Morningstar will have to confront everything he's tried to bury: the rebellion, the lies, and the man he was before he fell.

Morningstar · Book 4

A Dark Crossroads Urban Fantasy
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The Devil on trial

Lucifer has been accused of his greatest sin: keeping the Divine Choir's secret. And he's demanded a trial in Hell to answer for it.

There's only one problem. No one in Hell knows how a trial works. There's no law, no precedent, and a judge who treats the whole thing as a show. The jury is made up of demons who once worshipped the Morningstar and now feel betrayed. The prosecutor is a demon with more reason than anyone to hate him, and has been waiting a very long time for this day.

With Belial and Mara in his corner and two silent agents of Purgatory watching his every move, Lucifer turns to the one person who might still believe in him—Anael. The angel he once loved, who has been punished by Heaven for it. Now she stands in a courtroom full of demons, her loyalty to the Choir tested, and her faith in everything she's been taught beginning to crack.

But Lucifer isn't the only one with something to lose. Others are working in the shadows, and someone is plotting to bring down the Court from within. When Belial is framed for murder, the line between justice and conspiracy begins to blur, and Anael has to decide how far she'll go to save a man she swore she was finished with.

If the Morningstar is found guilty, Hell will have its revenge. And Heaven is waiting to claim whatever's left. If both sides are working together to destroy him, then perhaps he was right about them all along.

The trial is only the beginning.

Morningstar · Book 5

A Dark Crossroads Urban Fantasy
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Can the Devil rewrite the past?

Lucifer was found guilty by the court of Hell. Then he escaped. Now the Morningstar and the angel who fell for him are the most wanted fugitives in two kingdoms. Heaven and Hell have never been in such perfect agreement.

But Lucifer has a plan. It's insane, and likely impossible. But it's the only one he has left.

Somewhere between Heaven and Hell, hidden in dreams, buried in the courts of the fae, and locked away in Purgatory, are the three missing pages of a spell that can bend time. With them, Lucifer believes he can go back to the moment it all began and stop the war before it starts. No rebellion. No Fall. No bloodshed.

To get the pages, he and Anael will have to cross the Dreamscape and bargain with its master, risk the wrath of a fae queen who has no love for angels or demons, and walk into the realm of Purgatory. Their allies are a sorcerer who sells his help to the highest bidder and a nightclub owner who owes the Devil a favor. Everyone else will try to stop them.

Meanwhile, Lucifer's enemies have turned his most-trusted agent against him. Belial has been tortured, broken, and sent to hunt them down for the other side.

But history has a way of fighting back. If it can be rewritten, there's no telling what it will cost. And if it can't, the Devil will have burned every bridge he has left for nothing.

One last spell. One last chance to undo everything he's ever done. And one last question for the Morningstar: if he could change it all, would he?

Mark of Cain · Book 1

A Dark Crossroads Urban Fantasy
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Cursed to kill, hired to find

He was the world's first murderer. For thousands of years, he's carried the Mark of his crime, a brand with a will of its own that hungers for blood and refuses to be ignored.

Cain has tried everything—rage, exile, redemption, and starting over. None of it has worked. These days he lives alone on a mountain, keeping to himself and feeding the Mark with the occasional bear. He wants nothing from anyone, and he's determined to keep it that way.

Then a pixie goes missing.

Kelryn was a waiter at The Void, the supernatural bar where creatures of myth drink and gossip in secret. Kel was also one of the few who kept serving Cain beer and putting up with his bad moods. When the Black Lodge, an organization that looks after supernaturals, asks for his help finding them, Cain agrees. Not for the Lodge, not for the promise of help with the Mark, and certainly not for the partners they send along, a sharp-tongued young witch named Maya and a dryad named Dex.

The trail leads to the Pacific Northwest and a growing movement of true believers who've been vanishing supernaturals one by one. At its center is Reverend Robert Lynch, a charismatic broadcaster with millions of followers and an unshakable belief that he's doing God's work. He knows exactly who Cain is. And he knows what to do with him.

But Cain has never been good at teamwork, patience, or following orders. And the Mark has never been good at waiting. In a war where one side has the whole world's attention, he's going to have to decide if he still wants to be a killer, or something more.

Killer's Quest is the first book in the Mark of Cain series, and a continuation of the Dark Crossroads urban fantasy universe that began with the Luther Cross series!

Mark of Cain · Book 2

A Dark Crossroads Urban Fantasy
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The hunters came for sport—they found him

Cain has been exposed, and the whole world is looking for him.

The Mark of Cain has always been a curse he carries alone. Now it's a public spectacle. After being paraded on a livestream by Reverend Robert Lynch, the world's first murderer is a headline, a villain, and a target. A pixie and a dryad are still missing. And the Black Lodge, the organization that dragged him out of retirement, isn't thrilled with how the last mission ended.

With only a sharp-tongued witch and an old wizard in his corner, Cain follows the trail of Humanity Front's operatives from coast to coast, through shadow walkers, shark-infested waters, and a prince's lavish yacht party, until it finally leads to a speck of land in the middle of the ocean. Isla Mariposa. A private island where the rich pay to watch supernaturals fight for their lives. And to hunt them for sport.

The guests think they're the hunters. They've never hunted anything like Cain. He's been killing for longer than their families have had names, and he's about to show them what happens when the game turns on the people who play it. But every kill feeds the Mark, and the Mark is never satisfied. The captives stranded on the island have been surviving for months, led by a man who may know more than he lets on, and none of them trust the monster who just fell out of the sky.

Cain came to find his friends and put an end to the hunt. How far he'll go to do it, and how much of himself he'll lose along the way, is a question the Mark intends to answer for him.

Some predators were born to hunt. Cain was cursed to.

Omega Knights · Book 0

A Tokusatsu Superhero Adventure
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Have you ever dreamed of being a hero?

All Rachel has ever wanted is to become an Omega Knight - an elite warrior defending Earth from threats beyond normal human understanding. Since she was a young girl, Rachel has been fascinated by the legendary Titans, ancient machines possessing powers tied to mythology.

But becoming an Omega Knight isn't as simple as Rachel hoped. As a new recruit, she struggles to earn the respect of her skeptical teammates. And once disaster strikes, Rachel must come to terms with the realities of being a Knight and the threats that come with it.

This is a prequel novella available for free with your email from the above link.

Omega Knights · Book 1

A Tokusatsu Superhero Adventure
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Five strangers are the Earth's best and only defense

Five pilots. Five mythical machines. One world that doesn't know how close it came to ending.

A mission goes catastrophically wrong, and three of Earth's secret protectors are killed in action, their giant Titan mechs reduced to wreckage. Tom Stone survives. So does Rachel Kim. And the shadowy Quantum Group needs new blood, fast, because the multiverse doesn't wait for grief.

Thrust into command he never wanted, Tom must forge a team of strangers into Knights capable of piloting Titans fused with the spirits of legendary beasts. Trust doesn't come easy when everyone's mourning, everyone has secrets, and the organization running the show has never told them the whole truth about what they're fighting, or why.

Then Lord Xerath arrives. An interdimensional warlord riding a dreadnought built from a thousand fallen worlds, he's come to Earth for vengeance—and he's brought a supervolcano's worth of firepower to make it happen.

The Knights will have to master a fusion no team has pulled off in a generation, expose the lies buried at the heart of the Quantum Group, and decide what kind of heroes they're willing to become—all before Xerath decides there's no world left worth saving.

Omega Knights kicks off a fast, brutal, mech-piloting pulp saga where giant robot battles collide with interdimensional conspiracy, and every victory comes at a cost. Equal parts love-letter and deconstruction of the tropes popularized by Power Rangers and Super Sentai, Percival Constantine's new superhero epic will grip you until the final page.

Hopeless
Nakamura Detective Agency · Book 0

Hopeless

A Kansai Mystery
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Some things can't be helped

Before the agency had a name on the door, there was just Kyoko Nakamura, working alone out of her apartment, taking whatever cases came her way.

Most of them are the same: cheating husbands, suspicious wives, proof that people rarely deserve the trust they ask for. It's not glamorous work, but it pays the bills.

Then a woman named Misaki Kuroyama calls with something different  er brother, Shinji, has vanished. He dropped out of school years ago, cut ties with his family, and made a living as a host in one of Osaka's late-night clubs. The police have already written him off as a runaway. Misaki hasn't, and she's willing to pay far more than the case is worth to prove it.

For a former cop turned private investigator, it's a chance to do the kind of work she actually misses—real investigation, not just surveillance photos and paperwork. But Osaka's mizu-shobai nightlife doesn't give up its secrets easily, and the deeper Kyoko digs into Shinji's disappearance, the more she suspects Misaki hasn't told her everything.

A tightly-wound short story set before Fallen Idol, Hopeless is a glimpse into Kyoko Nakamura's early days as a solo investigator — sharp, world-weary, and already too good at reading the lies people tell themselves. Perfect for readers who want to meet Kyoko before the case that changes everything.

Previously published in The Dame Did It anthology, available free with your email sign-up

Nakamura Detective Agency · Book 1

A Kansai Mystery
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Neon lights, a cold case...and a colder truth

Kyoko Nakamura didn't leave the police force to babysit cheating spouses and run background checks—but that's the reality of private investigation in Japan, and it's what pays the bills at the small agency she runs out of a cramped sixth-floor office in Osaka's Namba district. No dramatic shootouts, no Hollywood theatrics. Just patience, cigarettes, and knowing how to read people.

Then a grieving couple walks through her door with a case that doesn't fit the mold.

Their daughter, Akane Suzuki, was once a rising idol, adored by fans across Japan—until a scandal ended her career and sent her spiraling into obscurity. When she's found dead after a fall from her apartment balcony, the police rule it a suicide and move on. Her parents refuse to accept it, and a tip from an old contact on the force convinces Kyoko there might be more to the story.

What begins as a favor becomes Kyoko's most dangerous investigation yet. As she digs into Akane's final weeks, she's pulled into the dark corners of the entertainment industry—an image-obsessed world of has-been stars, ruthless management, and people who know exactly how to make inconvenient truths disappear. The more Kyoko uncovers, the more it's clear that the official story doesn't hold up.

With her instincts as a detective clashing against the ghosts of her time on the force, Kyoko has to decide how far she's willing to go for a case nobody asked her to take—and how much she's willing to risk to get the truth for a family that has nowhere else to turn.

Sharp, atmospheric, and grounded in the neon-lit reality of Osaka's underbelly, Fallen Idol introduces Kyoko Nakamura, a detective as skilled at reading a room as she is at refusing to let a case go. If you like hard-boiled mysteries with a distinct sense of place and a lead character who carries every scene, this is the start of a series worth following. From Percival Constantine, author of the Luther Cross series.

Nakamura Detective Agency · Book 2

A Kansai Mystery
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The girls walk for money... He walks for the kill

In Osaka's neon-soaked Shinsekai district, men pay to walk the streets with girls dressed as high schoolers—a compensated "date" that's prostitution in every way but name. It's supposed to end with cash changing hands. For one girl, it ends in a cheap hotel room, strangled, with a killer's cryptic mark carved into her palm.

Private investigator Kyoko Nakamura is still riding the wave of notoriety from proving the Akane Suzuki case was murder, not suicide—a win that embarrassed the Osaka Prefectural Police and made her exactly as popular with them as you'd expect. So when Yukari Fukuda, who runs a shelter for runaway girls, comes to Kyoko convinced the police won't lift a finger for another dead "JK" girl, Kyoko can't say no. Not when the victim could have been any of the girls Yukari's spent her life trying to save.

Getting looped into the investigation puts Kyoko against a rising star in the police department who has more ambition than instinct, and would love nothing more than to watch Kyoko fail in public. It also means leaning on her old mentor and the fraying trust between them. And Kyoko must enter places no badge can get her—into the shadows of Shinsekai, where runaways and working girls know better than to talk to cops, but might just talk to her.

But as the body count rises and the killer's marks grow bolder, Kyoko realizes this isn't a crime of opportunity. Someone is hunting girls that the world already stopped protecting—methodically, deliberately, and with a message he's daring someone to decode before he strikes again.

Murder Walk is the pulse-pounding second entry in the Nakamura Detective Agency series. Take a hardboiled dive into Osaka's red-light underworld where justice is scarce, respectability is a luxury few victims are afforded, and Kyoko Nakamura is the only one still willing to look. From Percival Constantine, author of the Luther Cross series.

Nakamura Detective Agency · Book 3

A Kansai Mystery
New Release Released: October 5, 2026
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An entire town stayed silent—she won't

Sixteen-year-old Shoma Mizuno stepped in front of a train and never looked back. The official verdict: suicide. Case closed. His uncle believes there's more to that story.

Private investigator Kyoko Nakamura built her reputation exposing the truths powerful people want buried. Now Koichi Mizuno is asking her to do it again. Dig into his nephew's death and find out if his suspicions were true—Shoma was bullied, the school knew, and everyone from the principal down chose to look the other way.

The trail leads Kyoko back to Kobashigawa High School—her own alma mater—where the halls are the same but the stakes are far higher than they were when she walked them as a student. Principal Haruki Nishizawa runs the school like a fiefdom, more concerned with his golf game with the mayor than a dead student. And the families who might talk are being quietly pressured into silence.

As Kyoko digs deeper, she uncovers a culture of cruelty that didn't start with Shoma and won't end with him either—one built on cover-ups, intimidation, and a town's unwillingness to ask hard questions. With her own family caught in the crossfire and old wounds from her past reopening at every turn, Kyoko has to decide how far she's willing to go to get justice for a boy nobody protected while he was alive.

Dead Silent is the gripping third installment in the Nakamura Detective Agency series, blending hardboiled investigation with the kind of institutional rot that hides in plain sight. Fans of Percival Constantine's Fallen Idol and Murder Walk will find Kyoko Nakamura at her most personally invested yet — and her most dangerous.

Vanguard · Book 1

A Superhero Adventure
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Powers are a gift—trust is a liability

On December 21, 2012, the sky didn't fall-but something in it changed. A pulse of alien energy swept the globe undetected, seeding itself in human DNA. Some carried the mark and never knew it. Others found out the hard way.

A teenage girl in Wisconsin discovers she can wear anyone's face. A surfing instructor in Hawaii is overwhelmed by senses no human should have. A small-time con man in Cleveland vanishes from a police standoff and reappears blocks away. A college freshman puts a fist through drywall without meaning to. One by one, ordinary people are becoming something else-and the world isn't ready for what they're capable of.

The United States government isn't ready either, but it moves fast. Under the command of Colonel Leonard Thorne and the scientific guidance of Dr. Howard McCabe, a black-budget initiative called Operation: Vanguard begins hunting down the newly Awakened before they can hurt themselves, each other, or the public. Some are recruited. Some are contained. And some—like the mysterious figure calling himself the Exemplar—have plans of their own for a world on the verge of a new evolutionary age.

Out of the chaos, five strangers are pulled together into the government's first team of field-operational superhumans: a shapeshifter, a shark/human hybrid, a teleporting thief, and a woman whose strength defies her size. Backed by an android with secrets of his own and led by a soldier with a high-powered exoskeleton, they're given a name, a mission, and a mandate to keep the lid on a secret that's already starting to boil over.

But the Exemplar was never the only player on the board. Half a world away in the ashes of the Cold War, buried programs and old grudges are stirring back to life, and a new power is rising that calls itself the Red Fist. Vanguard is about to learn that saving the world is one thing-surviving the politics, the secrets, and the enemies already inside the wire is another.

Fast-paced, character-driven, and packed with twists, Vanguard: Heroes Forged kicks off a pulp superhero saga in the tradition of team-based comics and genre-bending science fiction, where the powers are only half the story-the people wielding them are the rest. If you're a fan of ensemble hero teams, government conspiracies, and origin stories with teeth, the first volume of Vanguard is your way in. From Percival Constantine, author of The Myth Hunter saga.

Vanguard · Book 2

A Superhero Adventure
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Paradise has a price

After the fall of the Khagan, Vanguard has been disbanded, its heroes scattered and told their services are no longer needed. For Erin Hastings and Koji Asano, that means a chance to see what life could look like for "specials" who don't have a secret government team watching their backs-and they find it on Arcadia, a hidden island sanctuary built by their former enemy, the Exemplar, as a place where the powered can finally stop hiding.

It's supposed to be paradise. It isn't.

The moment Erin and Koji set foot on the island, they're branded traitors by a pack of vengeful shapeshifters who see Vanguard as the enemy of every special alive. When one of their own turns up dead, suspicion falls squarely on the outsiders-and the very man who built Arcadia as a refuge from persecution may be the only one who can decide their fate. Somewhere behind the accusations is a quiet manipulator capable of turning a community's fear into a weapon, and a nation built on the promise of justice for the world's outcasts is about to find out how easily that promise can curdle into something else entirely. Whether Arcadia survives its own founding ideals-and whether Erin and Koji survive Arcadia-is far from certain.

All the while, Vanguard's own remaining members are dealing with a crisis of their own: a mind trapped in a stolen body, a team pulled back into action off the books, and a growing sense that the world has bigger problems than either Vanguard's disbandment or Arcadia's unrest. A scout from beyond the stars is already watching Earth. And somewhere in the future, a war has already been lost.

Vanguard: Heroes Divided is a story about what happens when the outcasts finally get a home of their own-and how fragile that home turns out to be. Fans of The Umbrella Academy, Invincible, and superhero sagas that dig into the politics of power as much as the punches will find a fast-paced, morally messy ride that doesn't pull any of them in Percival Constantine's Vanguard!

Vanguard · Book 3

A Superhero Adventure
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No sanctuary, no trust, no turning back

Vanguard survived an attack that leveled the White House, a collapsed government contract, and the fall of a sanctuary they never should have gotten caught in the middle of. Now they've struck an uneasy alliance with Cerberus, the very agency built to police people like them—and the world isn't sure whether to call that progress or a countdown to disaster.

Public opinion is turning fast. A trial meant to prove that specials deserve the same justice as anyone else is instead threatening to tear the fragile peace apart, with pundits fanning anti-special sentiment on every channel and protestors filling the streets outside the United Nations. Vanguard's newest arrangement with Cerberus was supposed to make the world safer. Instead, it's made them a target for anyone who thinks specials have gotten too much power—or not nearly enough.

One of those people has been both enemy and ally. Broken by everything he's lost, the man once known as the Exemplar has resurfaced—and he's done being reasonable. He's not interested in another sanctuary. He wants vengeance, and he's willing to burn down anyone who stands between him and the people he blames for taking everything. For a team that once found common ground with him, stopping him means confronting exactly how far he's willing to go, and how much of the man they knew is left underneath the rage.

And that may be the least of Vanguard's problems. The scout they've been holding prisoner was never going to stay quiet forever, and the empire she serves doesn't send warnings before it sends warships. When the Kotharians finally make their move, Earth's fledgling alliance of heroes and soldiers will find out just how unprepared they are for a war on a galactic scale—and just how much they need each other to survive it.

With new and old threats, a public that's losing faith, and an invasion decades in the making, Vanguard is about to be tested in ways it never has before. Vanguard: Heroes Resilient asks what's left of a team—and the people who depend on it—when every front is on fire at once.

Fans of The Umbrella Academy, Invincible, and superhero sagas that treat their heroes like people first and powers second will find a gripping, high-stakes chapter in Percival Constantine's Vanguard saga!

Vanguard · Book 4

A Superhero Adventure
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The heroes lost...but hope remains

Twenty years have passed since the Kotharians took Earth, and the war Vanguard once fought in the open has become one of survival in the shadows. What's left of the team leads a resistance from the Icarus, a stolen warship-turned-mobile sanctuary, sheltering refugees and training the next generation of specials willing to risk everything against an occupation that's had two decades to tighten its grip.

Then a stranger falls into their world with no memory of his own name, only fractured visions of a different timeline, and the belief that this brutal future is the price of that choice. He calls himself Chronos, and if his story is true, he may be the resistance's best chance at undoing what's been done. Vanguard isn't sure whether to trust him or fear him.

Chasing the technology that could fix the past means striking deep into occupied territory, and Vanguard is about to learn just how far the Kotharians and their human collaborators are willing to go to maintain control. Old wounds resurface. Loyalties are tested. And for a team that has already sacrificed so much to survive this long, the fight ahead demands more than any of them are prepared to give.

With an occupation that shows no mercy, a stranger who carries the weight of a war he started, and a future that may not be fixable, Vanguard: Heroes Fallen asks what's left to save when hope itself has had twenty years to die.

Fans of The Umbrella Academy, Invincible, and superhero sagas that treat their heroes like people first and powers second will find a gripping, high-stakes story in the penultimate chapter of Percival Constantine's Vanguard saga!

Vanguard · Book 5

A Superhero Adventure
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One desperate chance to save the future

Earth has never faced an enemy like the Kotharian Empire—and Vanguard has never faced so devastating a loss.

When a stranger falls out of the sky claiming to be a soldier from a future where the Kotharians won, Vanguard is forced to reckon with a truth no hero wants to hear: everything they've built can still fall. Talon carries scars from a war that hasn't happened yet, and the closer she gets to her team, the more she realizes she may be the only one who can stop history from repeating itself—even if saving the future means unraveling everything she knows about her own past.

As General M'Lak tightens his grip and the Kotharian war machine bears down on a planet still learning what it means to have "specials" walking among ordinary people, old alliances fracture and new ones form in the fire. Cerberus and Vanguard, once uneasy rivals, must decide whether they can trust each other long enough to survive. The team will be tested past their limits—and not everyone who takes the field will walk away from it.

This is the story fans have been building toward since the beginning: alliances forged under fire, sacrifices that can't be undone, and a final stand that will decide whether Earth's heroes rise to meet their darkest hour—or become a cautionary tale for whatever comes next.

Vanguard: Heroes Reborn is the explosive conclusion to Percival Constantine's superhero saga that pits ordinary people with extraordinary power against an invasion that could end them all. Packed with high-stakes action, hard choices, and the kind of team dynamics fans of classic team-book comics have always loved, this is where every thread comes together—and not everyone gets a happy ending!

The Myth Hunter · Book 1

A Pulp Adventure
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Legends don't stay buried

Elisa Hill hunts myths for a living - ancient legends, forgotten civilizations, artifacts the rest of the world swears don't exist. It's more than a job. Her parents spent their lives chasing the lost continent of Lemuria, and the world called them frauds for it. Elisa has spent years since trying to clear their name, one dig, one relic, one dangerous score at a time.

She may have finally found her answer. Deep in a booby-trapped Caribbean cave, guarded by hired swords and sealed for who knows how long, Elisa recovers a stone tablet unlike anything she's ever seen: the Keystone of the Naa'cal, rumored to hold the location of a gateway back to Lemuria itself. If it's real, it doesn't just prove her parents right - it rewrites everything the world thinks it knows about human history.

She's not the only one who wants it.

Lucas Davalos - mercenary, thief, and the closest thing Elisa has to a rival who might also be something more - has been hired by a secretive organization known only as the Order to find the gateway first, whatever the cost. And a third hunter has entered the game: Seth, a silver-haired killer who doesn't care about the money or the mystery, only the thrill of putting a blade through anyone who gets in his way.

The chase runs from Caribbean shorelines to the ancient temples of India, through double-crosses, uneasy alliances, and secrets buried far deeper than Lemuria itself. Elisa will need every blade, every trick, and every ally she can find - because the continent didn't just vanish. Something made it disappear. And whatever that something is, it isn't finished with the world yet.

From Percival Constantine, author of the Luther Cross series, comes the first book in The Myth Hunter saga. A globe-trotting pulp adventure built for readers who like their treasure hunts fast, their mysteries ancient, and their body counts high.

The Myth Hunter · Book 2

A Pulp Adventure
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Even immortals have unfinished business

For millennia, four Dragon Kings have ruled the seas from the shadows of legend, their power feared even by gods. Now one of their ancient prisoners has broken free — and he wants payback. Myth hunter Elisa Hill barely has time to catch her breath after Lemuria before a cryptic call pulls her and her mentor, Max, into the neon sprawl of Hong Kong. The job: help her kitsune ally Asami investigate a demigod causing chaos across the city. That demigod turns out to be Sun Wukong — the Monkey King himself, freed from centuries of imprisonment and hunting for the powers stripped from him by the Dragon Kings.

Wukong isn't alone. Nezha, the immortal warrior-god, has thrown in with his old friend, and together they're determined to settle a score that predates recorded history. But the Dragon Kings aren't the toothless legends Elisa expected. As she and her allies are dragged deeper into a war between immortals, she'll uncover secrets about the Jade Emperor's court, the true reason the Dragon Kings turned on one of their own, and a threat that could unravel the fragile balance between the mortal world and the divine.

With bullets flying as often as spells, and betrayals lurking behind every ally's smile, Elisa must decide how far she's willing to go to survive a conflict she never asked to join — one where the wrong move could make her the next name added to a very long list of casualties.

Fast-paced, myth-soaked, and packed with martial arts, ancient magic, and razor-sharp banter, Percival Constantine plunges readers back into the world of The Myth Hunter series with higher stakes, bigger gods, and a body count to match.

The Myth Hunter · Book 2.5

A Pulp Short Story
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The hunt is on...

Asami—centuries-old kitsune, bound to Elisa Hill—can't even get a vacation right. A trip to Sapporo's snow festival turns into a hunt for a terrified yuki-onna, and what Asami finds stalking the mountain isn't yokai at all: black hounds, burning-eyed horses, and riders who don't belong to this world. Something ancient has crossed over, and it's hunting the hunters.

Originally published as part of the Pulpwork Christmas Special 2013, and can be downloaded free with your email at the link above.

The Myth Hunter · Book 3

A Pulp Adventure
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Some myths are best left unread

The Necronomicon isn't real — a book invented by H.P. Lovecraft, nothing more. That's what Elisa Hill believes, right up until a dying billionaire book collector summons her to a private island and asks her to track it down.

The job comes with strings. Sebastian Clarke already hired someone else first: Lucas Davalos, Elisa's former partner, a mercenary myth hunter who vanished off the grid weeks ago while running from the Order. Whatever Elisa thinks of Lucas, she owes him her life, and if Clarke's people can't find him, someone far less forgiving will. So she turns down the money and goes looking anyway — for Lucas, and for a book that shouldn't exist.

She's not alone. Asami, the centuries-old kitsune who's indebted to Elisa, isn't about to sit this one out. And Elisa's old mentor Max has his own reasons to worry — her job at Burroughs University is already hanging by a thread, and chasing myths across the globe isn't going to help her case with the faculty board.

The trail runs from a hijacked freighter in the South China Sea to cult hideouts and forgotten archives, past a Lovecraft scholar who insists the legend is more literal than anyone wants to admit. Because the Necronomicon is real — bound in something far worse than leather, and carrying a price that's already been paid in blood by everyone who's touched it. And Sebastian Clarke wants it far more badly than a wealthy collector should.

Some legacies are worth killing for. Some are worth becoming a monster for. Elisa Hill is about to learn there's no difference between the two — and that the cost of this hunt might be more than she or Asami can survive.

If you like globe-trotting pulp adventure, mythology that bites back, and heroines who punch first and ask questions never, dive into Percival Constantine's third Myth Hunter adventure!

The Myth Hunter · Book 4

A Pulp Adventure
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Some relics should stay lost

Elisa Hill isn't just an ex-professor with a knack for dead languages. She's a myth hunter — a woman who chases down the legends the rest of the world dismisses as folklore, because she knows better than anyone that the monsters are real. When the Freemasons come calling with a job tied to her own bloodline, she can't turn it down. Her grandfather once vanished into the Himalayas and came back with a story no one believed: that the Nazis' occult inner circle, the Thule Society, had gotten their hands on the Spear of Destiny — the very weapon said to have pierced Christ's side on the cross, and the key to unstoppable power for whoever wields it.

The spear disappeared in 1946. Now, stolen journals have surfaced, and a shadowy order of fanatics is closing in on the truth Elisa's grandfather spent his life burying.

With her kitsune partner, Asami — equal parts loyal friend and lethal shapeshifter — and a Freemason handler who knows more than he's telling, Elisa is dragged into a war that never really ended. From hidden bunkers under American monuments to the frozen tunnels where her grandfather once bled, she'll have to outrun assassins, occultists, and something far older and hungrier than either — all while confronting the possibility that the artifact her family died to hide might already be corrupting everyone who gets close to it, herself included.

Some legends are better left buried. And with the Spear of Destiny back in play, Elisa Hill may be the only thing standing between mankind and a power that has never once been used for good.

Spear of Destiny is a fast-paced pulp adventure of Nazi occultism, ancient relics, and one woman's fight to keep history's deadliest secret buried — for good.

The Myth Hunter · Book 4.5

A Pulp Short Story
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A land outside time

Elisa Hill crash-lands on an island that isn't on any map—and finds it crawling with living dinosaurs, hunted by something worse than a tyrannosaurus. When Freemason intelligence turns up a landmass phasing in and out of reality, her curiosity gets the better of her judgment, and she's stranded with only her wits, her twin kukri, and a stranger who's been living among monsters far longer than he should have.

Originally published in Legends of New Pulp Fiction, but can be downloaded free with your email from the link above.

The Myth Hunter · Book 5

A Pulp Adventure
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A god's weapon and a dictator's war

Elisa Hill has chased gods, monsters, and lost civilizations across six continents, but nothing prepared her for the storm that dropped the Hammer of Thor into the middle of a warzone. But Elisa knows this isn't just another relic — it's a weapon capable of rewriting the balance of power on Earth, and every faction from the shadows wants it for themselves.

The trail leads to Corbaton, a nation gripped by civil war and ruled by the iron fist of dictator Carlos Sandoval. Somewhere in that chaos, Mjolnir waits — and so do ghosts from Elisa's past with agendas all their own. To reach the hammer, Elisa will need every ally she can get: her deadly partner Asami, her old flame and rival myth hunter Lucas Davalos, and a rebellion fighting for the soul of a broken country.

But Mjolnir isn't like any artifact Elisa has recovered before. It doesn't just sit in a case waiting to be studied — it chooses. And when the lightning starts answering to someone else, Elisa will learn the hard way that being worthy of a god's power is a title that can be taken away as fast as it's given.

Between smuggler's boats, jungle firefights, and a dictator's private army standing between her and the hammer, Elisa Hill is about to discover that Norse mythology never really stayed in Scandinavia — the gods just went looking for new battlefields.

Fast, brutal, and packed with the globe-trotting action Myth Hunter fans expect, Hammer of the Gods throws Elisa into her most explosive adventure yet, where ancient thunder meets modern war, and the line between myth and weapon disappears completely. Do not miss Percival Constantine's penultimate adventure in The Myth Hunter saga!

The Myth Hunter · Book 6

A Pulp Adventure
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Atlantis was buried for a reason

When Professor Max Finch uncovers an impossible find on the ocean floor off the coast of Morocco, he doesn't know he's just triggered an apocalypse centuries in the making. The Order has been waiting for this moment—the resurrection of Atlantis and the return of the winged rulers who once ruled the earth as gods before their own creations rose up against them.

Elisa Hill has fought the Order before. She's cut down assassins, closed doors that should have stayed shut, and buried secrets too dangerous for the world to know. But this time, the enemy isn't a cult or a smuggler or even Seth, the myth hunter who should be dead and isn't. This time, it's Kurios—an Atlantean king with centuries of rage and the stolen power of the Akashic Records coursing through him, ready to tear down the gods who exiled his people and remake the world in blood.

With her ragtag family of allies—Max, the kitsune Asami, the Freemason Jason Shroud, and the Monkey King himself—Elisa races across the globe to stop a war between gods and monsters before it swallows humanity whole. Old enemies return. New ones emerge from the shadows of forgotten mythologies. And the cost of victory may be more than any of them are prepared to pay.

This is the final chapter of the Myth Hunter series—the battle Elisa Hill has been building toward since she first uncovered the lost continent of Lemuria. Ancient gods. Fallen empires. ONE last fight to save the world from the myths that made it.

Fans of Indiana Jones, Lara Croft, and pulp adventure at its highest stakes won't want to miss Percival Constantine's explosive conclusion to The Myth Hunter saga!

Infernum · Book 1

An Infernum Thriller
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Killing is easy, trust is a different story

Angela Lockhart doesn't leave witnesses. She doesn't leave evidence. And she sure as hell doesn't leave the job unfinished. A year ago, she found her husband dead and never learned who pulled the trigger. Now, Dante has offered her a trade: hunt for Infernum, and he'll hand her the name of her husband's killer. So when Dante sends her to eliminate a trafficker hiding behind the walls of a seedy peep show, she walks in expecting a clean hit and walks out having gunned down four men, torched a crime scene, and ridden off into the night with nothing to show for it but a stolen ring and a body count.

For Dante, it's just another Tuesday. Send Angela in, get the job done, send a message. Snitches never prosper—and Dante makes damn sure everyone remembers that.

But someone else is watching. Agent Christian Pierce has spent his career chasing Infernum through dead ends, cold trails, and crime scenes scrubbed clean before he ever gets there. Infernum doesn't make mistakes—not when it comes to assassinations, and not when it comes to covering its tracks. Pierce knows better than to waste resources chasing ghosts. But this time, the ghosts might be chasing back.

As Angela climbs deeper into Infernum's inner circle and closer to the truth behind her husband's death, the answers she finds may cost her more than the case ever could. Every hit brings her closer to Dante's secrets—and closer to a man who might be the one target she can't put a bullet in.

In a world where power is bought in blood and loyalty is worn in gold rings, trust is the most dangerous weapon of all. Angela's about to find out that some jobs don't end when the smoke clears—they're just getting started.

Love & Bullets kicks off the INFERNUM series with high-octane action, hardboiled crime, and a body count that doesn't quit. Fans of hitwoman thrillers, pulp noir, and stories where nobody plays by the rules will find their next obsession here.

Infernum · Book 2

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South of the border, north of forgiven

Carl Flint runs a dive bar called Outlaw Blues, trying to leave his old life as a hitman for Infernum behind him. But when Dante gives him an offer too big to refuse, Flint takes one last job—putting a bullet in federal agent Christian Pierce. It's the job that finally severs him from everything he used to be, and sends him fleeing across the border, with the hopes of making amends for a botched job years earlier.

Six months later, Flint is "Joe Lawrence," a quiet drunk nursing tequila in a nowhere Mexican town—until he can't stay quiet anymore. Standing up to the local cartel enforcers makes him a target of Suárez, the man running the town into the ground. At the same time, Agent Julie Kim, hunting her partner's killer, is closing in on the same small town, with no idea yet that the trail leads to the man sitting at the end of the bar.

Two hunts are converging on Carl Flint, and neither the cartel nor the Agency plans on letting him walk away this time.

Outlaw Blues unfolds in shifting timelines, weaving Flint's fall from grace with the reckoning waiting for him in the present, set in the world of the Infernum series. Fans of grizzled antiheroes, cartel showdowns, and stories where the past always catches up will find their next obsession here.

Infernum · Book 3

An Infernum Thriller
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He steals for a living, now he's stealing for his life

Dalton Moore steals for a living, and he's damn good at it. Champagne, disguises, a smooth accent that isn't his own—Dalton can talk his way into any vault in the world with a hacker partner in his ear and an exit strategy already planned. He's got one rule, though: he's a thief, not a killer.

Then Dante shows up in his living room.

Turns out Dalton's last big score cost the wrong man a fortune—and Dante doesn't forgive debts, he collects them. Now Dalton's being blackmailed into a job for Infernum, with his own life on the line and his long-missing father dangled as bait for good behavior. Dante wants something stolen, and he's not interested in hearing Dalton's rules about who he will and won't cross.

Dalton's about to learn that in Dante's world, there's no such thing as walking away clean—only walking away alive, and even that's not guaranteed. Every lock he picks, every mark he cons, pulls him deeper into a criminal empire that doesn't let go of the people it owns.

Some debts can't be repaid. They can only be survived.

Gentleman Rogue is a slick, high-stakes caper thriller full of cons, heists, and impossible choices, set in the world of the Infernum series. Fans of charming rogues, double-crosses, and stories where the mark becomes the target will find their next obsession here.

Infernum · Book 4

An Infernum Thriller
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Same target, opposite sides, no mercy

Angela Lockhart isn't dead, and she isn't done. Faking her way back into Dante's good graces, she's hunting two men at once: the arms dealer who killed her husband, and a Russian bio-weapons scientist Dante wants for his own reasons. Getting close to both means playing double agent inside the very organization she's trying to destroy—and trusting people who've given her every reason not to.

She's not the only one after the scientist. The Agency has assembled its own team to beat Infernum at its own game: Julie Kim, still carrying the guilt of Mexico; Baxter Sutton, a hacker trying to prove he's more than his old partner's crimes; Quartermain, running point on a mission with no margin for error; and Vincente, the Agency's silent, merciless top assassin. Break into a Russian prison, extract a scientist who holds the key to a weapon that could kill thousands, and get out before Dante's people ever know they were there.

Nobody told them Dante's people would already be inside.

When both operations collide behind the prison walls, old grudges, new alliances, and one very contagious bio-weapon are about to make Russia a lot more dangerous for everyone involved.

The Fixers brings together the Infernum series' assassins, agents, and thieves for its highest-stakes entry yet—a globe-spanning thriller of double-crosses, prison breaks, and a race against a weapon nobody can afford to lose. Fans of ensemble action, spy games, and stories where every alliance comes with a price will find their next obsession here.

Infernum · Book 5

An Infernum Thriller
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Every empire falls

When retired Agency spymaster Mason Draconi is kidnapped, it's not the Cabal or the Agency that comes for him. It's Virgil—the man everyone thought Dante killed years ago. Back from the dead with a decade of patience, Virgil has a plan to burn Infernum, the Cabal, and Dante himself to the ground.

All he needs is an instrument, and he finds her in Julie Kim. What Virgil offers her is a chance at real justice for everyone and everything Infernum has cost her, wrapped around a warning: the second she uses what he's given her, there's no walking it back.

As Julie is pulled into Virgil's endgame, Tauna is drawn into the fallout of a war between two men who built an empire together and never forgave each other for what it cost them. Old loyalties fracture, old debts finally come due, and the shadow brokers who've spent their lives manipulating everyone else discover they can't manipulate their way out of each other.

Dante and Virgil built something together once. Now only one ending is left for them—if either survives it at all.

Shadow Brokers brings the Infernum series to its explosive conclusion, tying together assassins, spies, thieves, and the empire they all served—or destroyed. Fans of series finales that settle every score will find the ending they've been waiting for.

A Supernatural Thriller
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Justice, served rare and bloody

This book contains violent and disturbing scenes involving torture, drug use, and sexual assault. Reader discretion is advised.

When sixteen-year-old Alyssa McKenzie vanishes with a heroin-addicted boyfriend twice her age, her mother has nowhere left to turn. The cops stopped returning her calls weeks ago. But someone else is listening—a scarred drifter with a bottle of Jack Daniels, a beat-up leather jacket, and a body count that doesn't show up in any file, because officially, he doesn't exist.

Riker isn't doing this for the money. He's doing it because somewhere under the fur and the fangs, he still remembers what it felt like to be human—and because breaking bones is the only thing that keeps the animal clawing at the inside of his skull quiet for a while.

One strung-out boyfriend leads to one small-time pusher, who leads to one strip-club drug lord with a big mouth and a bigger supply problem. Every name Riker tears out of a dying man's throat pushes him one rung higher up a chain that stretches from a roadside dive bar all the way to Asia—and to a supplier whose name translates, fittingly enough, to "dragon."

He isn't the only one hunting monsters, though. DEA agent Julia Lang is chasing the same shipment up the same ladder, and the trail of gutted bodies she keeps finding has her wondering if it might lead somewhere a lot more interesting than a conviction.

Chasing the Dragon is a hard-boiled, blood-soaked pulp thriller that trades polite restraint for a chainsaw. Told through a rotating cast of victims, hunters, and monsters—including a savage, second-person perspective ripped straight out of an interrogation room—this is a revenge story for readers who like their heroes ugly, their violence graphic, and their monsters more honest than the men they hunt.

Fans of grindhouse cinema, splatterpunk horror, and men's adventure pulp: this one's for you.

A Dark Fantasy Novel
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The oldest war just found its last soldier

World War III ended a hundred years ago. The world never came back—steam replaced silicon, and civilization limped on in the ashes. Nobody noticed the other war. The one that never stopped.

Lance Kells is a nobody: a drifter, a failed novelist, a man who sold his childhood nightmares off to a bottle of pills years ago. Then his train gets stopped in the middle of nowhere by three things wearing human skin, and Lance watches them slaughter a car full of passengers for sport—right up until something on the roof starts picking them off one by one.

That something is Gabriel. Once one of Heaven's finest, now a fugitive from both sides of a war older than the human race—a war for the souls of mankind that neither Heaven nor Hell ever bothered to mention was still being fought. Gabriel didn't save Lance by accident. There's something inside him. Something even Death himself won't explain outright.

As Lance is dragged deeper into a fight between angels, demons, and everything in between, he starts remembering things he never lived through: the fall of Lucifer, the silence of a god who up and vanished, the birth of a weapon called the Cube of Metatron that could unmake the universe and start it over from scratch. And somebody, on one side or the other, is going to use it.

Fallen is an apocalyptic pulp epic about a war in Heaven that never ended, a god who left the building, and one very tired man caught holding the last match in a room full of gasoline. Equal parts scripture, splatter, and dark comedy—this is not your Sunday school's version of the end of the world.

A Steampunk Fantasy
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Steal from the rich or steal from the gods—same difference

Zarim, captain of the airship Excalibur, steals from the rich and answers to no one—except, occasionally, to Master Quand, the old wizard who raised him. When Quand senses the awakening of a Soulstone, one of five fragments of divine power sealed away centuries ago to keep the world from tearing itself apart, he sends Zarim after it. No pay. No safety net. Just trouble.

One stone turns into a job. A job turns into a war.

As word spreads that the Soulstones have woken, every faction with a taste for godhood starts hunting: the Church of Illumination and its ancient High Priest, who preaches salvation from a cathedral built on lies; the armored legions of the Dreadnoughts, sworn to torch any threat to the empire; and worse things still sleeping in the monster-choked wastes of Rolyeh, where dragons guard caves and sea beasts rule the coasts.

Zarim's crew never signed up to save the world. But every stone they recover drags them deeper into a fight none of them can walk away from—and closer to a secret Quand never told them: what happens the day someone finally holds all five.

Airship boarding parties, sword duels above the clouds, double-crosses, and a body count that won't quit—SoulQuest is old-school pulp adventure with a fantasy engine bolted on: gods, monsters, and a thief who has to decide whether power is worth becoming the thing he's spent his life stealing from. From Percival Constantine, author of The Myth Hunter series, comes a new world where science and fantasy combine!

A Cyberpunk Superhero Novel
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Justice knows no borders

Erika Kuroki is hafu—half-Japanese, half-American, and treated as neither. In the future, Japan has been reshaped by rearmament and cybernetic warfare, and mixed blood buys you nothing. Military service does. So Erika fought her way through the Jietai, earned her citizenship in blood, and clawed her way into the Tokkei—Japan's elite corps of cybernetically augmented agents, protected by war-armor and government secrecy alike.

Her first real assignment should have been the mission that finally proved she belonged. Instead, it's the one that shows her exactly what she's serving.

Sent to track down a vanished weapons scientist rumored to be dealing black-market cybernetics, Erika follows the trail to a hidden facility off the coast—and finds foreign nationals imprisoned, dissected, and rebuilt into monstrous, cyborg weapons. Disposable people, disposed of. The technology traces straight back to Yoshida Technologies, the contractor that built the very armor on Erika's back. The order traces straight back to men she salutes every day.

Now she has to choose: Trust the system to punish itself, or become something the system has no name for.

Erika steals her own armor, teams up with an underground hacker and the fugitive scientist she was sent to capture, and takes the fight to the men who built her a cage and called it a career. Hunted by the agency that trained her, marked as a traitor by the country she bled for, she becomes a masterless warrior in a Tokyo of biometric checkpoints, demon-masked riot police, and secrets buried under decades of "progress."

Ronin Born is a fast-moving cyberpunk pulp thriller drawing on postwar Japanese history, corporate conspiracy, and the samurai classics of Japanese cinema—perfect for fans of Ghost in the Shell, Altered Carbon, and Cyberpunk: Edgerunners. Dive into a terrifyingly prescient vision of the future from Percival Constantine, author of the Vanguard series.