Vanguard’s third season comes to a stunning conclusion!

Vanguard 015The third season of Vanguard has had quite a lot of twist and turns so far. Not only this season, but the series as a whole has all been building up to this very episode!

Following the events of the past episode, the team is split apart and hunted! Can they regroup and avoid their pursuers long enough to put a stop to the impending Kotharian invasion?

Questions are answered, but even more are raised and this episode is a massive turning point for the series!

This was a really fun episode for me to write. In fact, I think it may actually be the best episode of the series to date.

It’s 99¢ for right now, but hurry up and buy it, because the price will go up very soon! Also on Kindle Unlimited.

Pick it up and be sure to give it a review.

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Vanguard Season 2 coming soon!

vanguard-s02I’m currently working on completing the second season of Vanguard. I’ve been really happy with the response so far to the first season and this series has been a ton of fun to write.

Right now, I’m closing in on the end of the tenth episode, which will be titled Harbinger. On the one hand, this is a pretty self-contained story to end the second season and it won’t be as big as the first season finale, Rise of the Red Fist. But it does set some things in motion that will be pretty big for the rest of the series (at least as far as I have it planned at the moment.

Season 2 is a really interesting experiment. Unlike the first season, the first three episodes will be much more self-contained. For those of you who have completed Season 1, you know that it ends on kind of an interesting note for the team (don’t worry, there won’t be any spoilers for those of you who haven’t gotten to the fifth episode or are waiting on the season compilation).

The first three episodes center on just a few members of the team. #6 deals with Shift and Sharkskin, #7 focuses mainly on Gunsmith with Wraith and Paragon also appearing, and #8 will be all about Colonel Thorne, Zenith, and a new character who was introduced in the first season finale. Episode #9 will see the team coming back together and #10 will spin directly out of the events of that episode.

Just as with the first season, I will be offering a prologue to Season 2 for free to my subscribers. I’m also doing something different with this season. The first season was on a monthly release schedule for a few reasons. One of those was I was worried if I would have the time to have a backlog of material to enable monthly releases throughout the year. Originally I was planning on Season 2 also being on a monthly schedule, but thanks to Chris Fox’s 5000 Words Per Hour, I’ve managed to double my daily writing output. So now I’ll be able to move Vanguard to a bi-weekly release schedule.

As I said, the season is still in production, but Episode #5.5 will be available to my subscribers in September and Episode #6 will come out shortly after that. Subscribers will also be able to pick up the individual episodes at a special release discount price of 99¢ after which the episodes will rise to the $2.99 price, and they will be in Kindle Unlimited at first.

And also, Vanguard: The Complete First Season will come out later this month. It’s going to be released wide on all the platforms, which is why I’m waiting on the KDP Select period for Vanguard #5 to expire before releasing it. So those of you who are on the other platforms and waiting patiently, you’ve only got to wait a little bit longer.

If you want to get on the ground floor and be notified immediately when Vanguard Season 2 starts to come out (as well as get the free prequel episode), you can subscribe to my mailing list. I don’t spam you, I send out at the most two emails or so a month. And you’ll also get special freebies for the entire time you’re on the list.

Here are the covers for the second season. I’m really excited about where this series is going and I hope you’ve all enjoyed it.

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Batman: Arkham Knight

Batman_Arkham_Knight_Cover_ArtOne of the games I’ve been looking forward to ever since it was announced was Batman: Arkham Knight. And now that it’s out and I’ve finally had a chance to play it, my feelings are kind of mixed.

I picked up the season pass pre-order version from the PlayStation Network. A decision I hope I won’t come to regret like I did when the season pass for Arkham Origins turned out to be a colossal disappointment.

Rocksteady, the developers responsible for Arkham Asylum and Arkham City, are now back in the world of Gotham after giving WB Montreal the chance to make Arkham Origins. And while this should be cause for celebration after how disappointing Origins was, this game still falls short of being truly excellent.

First off, what works. The game looks beautiful on the PS4. There are improvements to the combat and predator systems which make it a lot of fun. One of my favorite additions is the fear multi-takedown in predator scenarios when you can take out one enemy and then two others nearby (or more with upgrades). The system then has to be recharged with a silent takedown but it’s a cool new element. Regular combat is still mostly the same, but now with a combo bar that’s easier to pay attention to than with the previous games.

The Batmobile is a lot of fun. It can switch between pursuit mode and tank mode. In pursuit mode, you can speed through the streets of Gotham, use the afterburner to increase your speed, and you can also shoot Batman out of the cockpit into a glide. The Batmobile can also be summoned at the touch of a button whenever you’re outside and standing on or near a road. The Batmobile can also switch to tank mode, where you have access to guns and missiles as well as a winch that can be used to get past obstacles. If you get into a fight on the street near the Batmobile, you can also execute a Batmobile-assisted takedown where Batman uppercuts an opponent into the air and the Batmobile’s non-lethal guns finish him off.

The new Gotham is a treat to explore, although it doesn’t feel as big as was promised. The story takes place after Gotham has been evacuated due to the Scarecrow’s attack on the city, so it also suffers from a problem that’s plagued the series since Arkham City—this is a Gotham that doesn’t feel alive.

The story involves the Scarecrow with the help of the Arkham Knight trying to tear Gotham apart. The Arkham Knight is a villain who has a connection with Batman, is a very skilled fighter and strategist, and has a deadly militia backing him up. Batman also has help in the form of Robin, Nightwing, Catwoman, and Oracle.

One of the aspects touted by Rocksteady was the dual-play mode where you could switch between Batman and his allies at the touch of a button. Unfortunately in practice, this isn’t as great as it seems. It only works in certain fights on missions. There’s no free-roam capability for these other characters, nor are there any challenge maps (more on that in a minute).

The story overall is actually pretty disappointing. The true identity of the Arkham Knight is so obvious from his very first appearance and Rocksteady apparently does everything as possible to beat you over the head with clues that by the time the big reveal comes, you’re left wondering how the World’s Greatest Detective could have been stumped by something that was so painfully obvious to you.

Now as for the Batmobile, as fun as it is, it quickly overstays its welcome. It’s fun at first to use the Batmobile, but Rocksteady was so in love with their creation that virtually the entire second half of the game is spent behind the wheel fighting off tanks. The worst aspect of the game is when you have to fight bosses in tanks. There are these Cobra tanks in certain fights that can only be destroyed from behind and when there’s several of them roaming around the streets, it’s almost impossible not to get spotted. But the worst is when you fight the Arkham Knight in his two tank battles. One dealing with a cloudburst tank, which requires you to sneak up on him (when he has a 360-degree rotating scanner), lock on to his weak spot (which takes forever), and then speed away and hide until you can attack again or be destroyed. Then once you’ve done that once, you have to do it three more times! It was a battle so frustrating it took me hours of trying to accomplish. The second time you fight the Arkham Knight in his excavator in the tunnels of Gotham is a little less frustrating, but still a pain in the ass.

But then to complete the side-quests, you have to battle another villain in a tank, surrounded by Cobras. I tried that once and then decided I didn’t need to get 100% completion.

By the time I reached the end of the game, I actively loathed every time I had to get into the Batmobile. Especially side-quests where it’s required, like the Riddler’s racetracks which are an exercise in aggravation. A better tagline for the game would probably have been, “Be The Batmobile.” Another side-quest requires you to track down Firefly and then chase after him in the Batmobile. Also becomes annoying by the third try.

But there are other side-quests that are a lot more fun. My personal favorite was dealing with Two-Face, whose gang is hitting as many banks as they can. When you first get into a bank where there’s a robbery in progress, it’s like a combination of a predator map and a combat challenge. The robbers all have guns and you have to sneak up on them, but because the alarm is so loud you don’t have to worry about making any noise. There are also a lot of traps you can trigger with your gadgets, which make these missions a lot of fun that’s over all too quickly.

There are some gadget upgrades, but overall nothing you haven’t seen before. Be sure to grab the freeze blast from the Panessa Movie Studios and the remote electrical charge from the evidence room at the GCPD the first chance you get, though.

One advantage of this game is Rocksteady decided to give you the ability to use skins right away in the main story. No need to wait for New Game+, you can use them immediately at any time. The problem is that so far, the skins available aren’t very great. The Batmobile skins in particular are very disappointing. Just a basic recoloring.

But the biggest disappointment with the game has been the extras. There are no challenge maps in this game. Instead, they’ve been replaced by AR training, which lets you replay some sections. Not even close to being the same thing. Especially since unlike Arkham City, where you could take on challenges as Nightwing, Robin, or Catwoman (or Arkham Origins where you could play challenges as Deathstroke), in these AR segments it’s only Batman unless you replay a combat challenge where you can switch between one of the other characters.

I’m hoping Rocksteady corrects some of these problems in the form of DLC and patches. And though the game is a lot of fun, it’s over far too quickly and the frustrating parts are so frustrating, they make you want to throw your controller at the TV.

Pick up Arkham Knight from Amazon.

Daredevil on Netflix

daredevil-red-costume-lo-resOn April 10th, Daredevil premiered on Netflix. And no, I’m not talking about the 2003 film directed by Mark Steven Johnson. This is a thirteen-episode Netflix original series.

All of the live-action properties produced by Marvel Studios take place within a shared universe and Daredevil is no exception. As with all Netflix original shows, all thirteen episodes were released at once. So when I got home from work Friday afternoon, I immediately began binge-watching, and I watched the final episode on Saturday.

This show is really freaking excellent. It’s much darker than the Marvel stuff we’ve seen up to now, due to the freedom offered by Netflix. And it’s something that really suits the character of Daredevil, who came to prominence during Frank Miller’s seminal run on the title that injected a heavy dose of crime noir into the character.

Charlie Cox is wonderful as Matt Murdock and there’s really no one better to play this part. Vincent D’Onofrio’s Kingpin may not have the physical presence that Michael Clarke Duncan had in the Daredevil film, but he more than makes up for that with a spectacular performance that brings a lot of nuance to the character of Wilson Fisk. There’s great work from the cast on pretty much every front, but I have to give a special shout-out to Scott Glenn’s portrayal of Matt’s blind mentor, Stick. The episode when he appears is one of my favorites, not only because of Glenn’s excellent performance, but also because it introduces the Hand.

As I mentioned before, Daredevil is the darkest thing Marvel Studios has done so far. But Marvel is doing something smart because they aren’t taking a one-tone-fits-all approach with their properties (as opposed to the approach adopted by a certain Distinguished Competition with their films). Just like the comics, these movies and shows are adopting an appropriate tone for each character. With Captain America, they give us political intrigue. Iron Man is techno-thriller, Thor is more fantasy, Guardians of the Galaxy is fun space opera, and Daredevil is a gritty crime drama. Marvel could have easily said, “well quippy, upbeat heroes are what have worked for us, so we’re going to do the same thing to Daredevil.” But they didn’t. Instead, they said, “we’re doing Frank Miller’s Daredevil and we’re going to remain true to that.”

And it’s wonderful. It also illustrates something that my good buddy Derrick Ferguson has said many times—not every superhero needs a summer blockbuster movie. And he’s absolutely right. Characters like Daredevil work so much better in a serialized format, because it gives more time for long-running stories and plotlines to play out. That was one of the biggest problems with the Daredevil film—it basically tried to cram a television season’s worth of storytelling into two hours (or an hour and a half if you’ve only seen the vastly inferior theatrical cut). Now, if the Daredevil series does the classic Elektra/Bullseye story (which, come on, of course they’ll do it), they can have it play out over the course of an entire season and give it the room it needs to properly breathe.

I’ve been looking forward to these Marvel/Netflix shows ever since they were first announced. But now after I’ve seen Daredevil, I’m even more excited for the remaining three—AKA Jessica Jones, Luke Cage, and Iron Fist. And then they’ll all come together in The Defenders.

But even more exciting than that is another season of Daredevil. Let’s hope it comes sooner rather than later.

If you like superheroes, you might also consider giving my prose superhero serial, Vanguard, a try. Check out the first episode and see if it’s your thing.

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Sentinels: Apocalypse Rising

apocalypsemini_2013This is the third book in Van Allen Plexico’s excellent Sentinels series of superhero novels, and the conclusion to The Grand Design trilogy. As a writer moves further and further into a series, some of the magic that was present at the beginning can begin to fade. The characters become overly familiar, the surprises grow less surprising, and there’s a sort of “sameness” that develops.

Although I enjoyed the second book in this series, A Distant Star, there was a sense that it was more set-up for Apocalypse Rising than its own entity. So I was a little worried that Van may not have been able to capture the lightning in a bottle he harnessed so effectively with the inaugural Sentinels novel, When Strikes The Warlord.

Fortunately, my fears were unfounded, because Van certainly brings his A-game to this book. The plot threads that began in When Strikes The Warlord and continued and expanded on in A Distant Star are brought to an awe-inspiring finale that serves as both the end of the first phase in the lives of these characters, and the beginning of something more.

In a world where The Avengers was one of the highest-grossing movies of all time and turned what was once an unknown property to anyone outside of the comic book community, it’s become very frustrating to watch Marvel consistently fumble the ball with their premiere superhero franchise. Of the core titles, one is more concerned with the characters arguing amongst themselves than fighting supervillains, another shows the supposed “heroes” debating the merits of mass genocide in favor of the greater good, and the third features pretentious plot lines and characters who serve little purpose than to act as wallpaper.

It’s extremely disappointing. And that’s why we need people like Van Allen Plexico, who can still give us the same thrilling superhero tales that Joss Whedon and co. delivered so effectively with The Avengers. Van follows in the footsteps of some of the greatest superhero writers in history, names like Roy Thomas, Jim Starlin, Chris Claremont, Kurt Busiek, and Grant Morrison. These men are giants when it comes to superheroes, and Van has proven he is more than capable of standing shoulder to shoulder with them.

If you’re looking for stellar characterization, larger-than-life stories, and, most-importantly, superheroes who aren’t ashamed to act heroic, then you need to be reading Sentinels. Because no one, either in comics or prose, is doing superheroes better than Van Allen Plexico.

Head on over to Amazon right now and pick up your copy either in print or for your Kindle.