Back to the well

The life cycles of my projects can be really funny sometimes, and also a bit bizarre. For example, the project that would eventually become Love & Bullets, my third novel, was actually begun before I even sat down to write my first novel, Fallen. And The Myth Hunter may actually predate both of them, it’s all kind of fuzzy. But one project, SoulQuest, might predate all those books. This project originally came about when I was soliciting artists for a comic book project. I had it narrowed down to two artists, and both of them produced awesome samples of the title character. I had to choose one over the other (who unfortunately had to quit due to a higher-profile gig), but I liked the second artist’s style a lot and wanted to do a project tailored specifically to his strengths. So I came up with SoulQuest, a concept inspired heavily by some of the RPGs I’d played when I was younger (particularly Final Fantasy VII).

The artist liked the initial script and the character concepts I came up with. He drew two initial sketches and then just disappeared. Never heard from him again, never got any e-mail responses from him, nothing. Time went on and I stumbled on the project notes about a year or two later and started soliciting for an artist again. I had a really talented guy approach me about it, but his style wasn’t really what I was looking for. As this was inspired by Final Fantasy VII, I wanted more of a manga-esque style and he definitely wasn’t that. But he asked for a shot so I said sure, sent him the notes and he came up with some absolutely amazing concept art and character designs. They were spot-on perfect. I thought I’d had finally found my guy, as he seemed just as psyched about the project as me. He came up with designs for pretty much every significant character in the series, produced about three pages for what would have been the first issue…and then vanished. I tried e-mailing him numerous times over the past five years, each time getting no response. Even when I’d decide to transform this into a novel, I asked if he’d be interested in doing the cover art on commission, but still no response.

Brief note to any artists out there: If you aren’t able to complete a project, at the very least please have the courtesy to let your partner know. Yes, sometimes things happen and you can’t respond right away. And yes, sometimes you’ll get a gig that comes along that offers higher pay or more exposure and that’s fine. But at the very least, you should let them know what’s happened and why you can’t complete the project. It’s just common courtesy, don’t leave them waiting. I’ve more or less given up on trying to put together a comic, because this has happened to me on more than a few occasions.

Anyway, back on track. A few years ago, a friend began a website for original fiction, presented in a serialized format. This caught my interest and I wanted to get a chance to put SoulQuest out there. But the site fell through as the creator became too busy to maintain it, so he told us that he’d have to bring it to an end. The image you see at the top of this page was something he threw together as a promotional image for the series, combining a bunch of images he found online that were appropriate for the series.

Once the site fell through, I put the project on the back-burner, revisiting it occasionally. Now, I’ve gone back to it once more. I looked at what I’d written before and stripped out a bunch of sections that just didn’t work, the result was that the 10,000 words I had written were reduced to about 7,000. I also broke down the story, figured out the basic outline for it and went from there. As you can see in the sidebar on my main page, I’ve managed to make up a bit of the deficit I got from that big edit and have now broken 11,000 words.

Hopefully it continues.

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