Ron Fortier tackles SoulQuest!

Ron Fortier has just posted up a review of SoulQuest at Pulp Fiction Reviews. Here’s a bit of what he had to say:

“Soul Quest” reminded me a great deal of those early Ace Paperbacks in which I first discovered science fiction and fantasy as a teenager.  The action never stops; the heroes are true romantic rogues in the classic sense and the villains as dastardly as they come.  For a big book, “Soul Quest” moved at such breakneck speed, I read through it quickly only to be both satisfied and sad to see it end.  Zarim and the crew of the Excalibur are wonderful characters and I really am keeping my fingers crossed we’ll see them again soon.

Thank you for a wonderful review, Ron! If you want to see why Ron’s raving about this book, then what are you waiting for? Go pick up a copy of your own!

[mybooktable book=”soulquest”]

SoulQuest is now on sale!

soulquestSoulQuest, my new epic fantasy novel, is now on sale on Kindle for only 99¢! Click here to go directly to Amazon to pick up your copy right now!

With a list price of $4.99, that means this Kindle Countdown Sale will save you 20% off the cover price!

But you need to hurry, because this countdown sale will only last until January 5th! So run on over to Amazon to get your copy before it’s too late! What better way to spend those Amazon gift cards you got than on a discounted book?

SoulQuest is an action-adventure epic fantasy novel, set in a world where magic and technology co-exist side by side. The sky-pirate Zarim and his crew, the thief Ekala and the faerie exile Swul, get tasked with locating the five mythical Soulstones before the twisted sorcerer Lord Vortai can obtain them! Along the way, the crew will meet up with an ex-soldier, a newly-turned vampire, the chieftain of a tribe of cat-people, and more!

What are you waiting for? Go buy it now!

SoulQuest is now available for sale!

soulquestIt’s been a long time coming, several years in the making, in fact! But SoulQuest, which was birthed as an idea for a comic book many years ago and then later morphed into a novel is now available for sale!

Featuring a stunning cover courtesy of Brad Horton, SoulQuest focuses on the character of Zarim, an expert swordsman and captain of the Excalibur, an airship from which he and his crew commit acts of piracy. Joined by his lover, Ekala, and the gruff faerie Swul, they are given a new task—to seek out the legendary Soulstones, artifacts which can grant godlike power to anyone who possesses all five.

Their quest takes them to the edges of the planet, and beyond! Throughout their journey, they will meet and join with a colorful array of allies and face some of the greatest threats ever known to man!

Just in time for Cyber Monday, SoulQuest is available in print and digital formats from Amazon, with later sales channels opening up in the near future!

[mybooktable book="soulquest"]

SoulQuest Cover — One Step Closer

SoulQuest inksBrad Horton has finished the inks for the SoulQuest cover, which you can see right on the left! There may still be some changes to the final version, mostly the positioning of the airship, but for the most part, this is how it will look. Brad emailed me this image today and said he’s moving on to the colors and will hopefully have them finished by this week.

Once the colors are done, it’s just a matter of adding the logo and tweaking it as necessary, and then fast-tracking the book to production. By that I don’t mean rushing the project, but the interior files are already done, so once Brad finishes up the cover art, all that’s left to do is assemble the front, back and spine of the cover. There has already been some preliminary work on this, but it’ll change a bit once I see how the colors come back and the cover and logo will be adjusted as needed.

But the good news is that it looks like this book will be available before the end of the year, so be sure to mention it in your letter to Santa!

SoulQuest Cover Coming Along!

imageToday I’ve got something special for you. Brad Horton is hard at work on the cover. If you follow me on Twitter, you probably saw I posted a small headshot from Brad recently. Well, I woke up this morning to find the image you see to your left waiting for me in my inbox!

The hooded guy in the cape and wielding a sword is Zarim, the hero of SoulQuest and captain of the pirate airship, the Excalibur. By his side, as always, is Ekala, his first mate, a rough-and-tumble thief who doesn’t take crap off anyone.

These designs were originally created by artist Frank Jensen when he was working on SoulQuest as a comic book. I gave those designs to Brad as a reference to work from and told him to feel free to make any changes he felt were necessary. For the most part, he left the designs intact, but he made some subtle tweaks which I feel have really tightened up the look of the characters.

And this is just the preliminary stuff, people! Brad’s showed me the concept he has in mind for the cover, and it will take these awesome designs and make them extremely dynamic!

Once again, if you haven’t, run on over to Brad’s website and check out his amazing work. He’s also got some art for sale (my personal favorite is his Teenage Mutant Ninja Turtles piece)! We still don’t have an official launch date for SoulQuest just yet, because I want to give Brad all the time he needs to work his magic, but once we do, readers of this blog will be the first to know!
On other fronts, my latest story for Pro Se is inching closer and closer to completion. I’m at 5,239 words and the story has a rough goal of 8-10,000 words, so a little more than halfway done.

I announced this on Facebook and Twitter yesterday, but I wanted to mention it here as well: I’m looking into starting up a podcast specifically about pulp writers on writing pulp. I’ve gotten some interest so far, but if any pulp writers are reading this and would like to be a guest on the show, please drop me a line either through Facebook, Twitter, or this site’s contact page. In your message, let me know what aspect of writing pulp you’d be interested in discussing on the show (feel free to come up with a list of things, as I’d like to have recurring guests).

Two Magic Words: The End

Man, those are two words every writer loves to type at the end of a project. Especially one that’s been with me for as long as SoulQuest has.

It’s funny, actually. Two years ago was the last time I finished writing a book, and that was Dragon Kings of the Orient. I haven’t been writing non-stop ever since, in fact when Dragon Kings of the Orient was released last year, some may recall that I said it might actually be my last book as I was struggling with writing.

I finally decided to get back onto the horse in October and I used NaNoWriMo to help me get started. The project I began work on was titled The Legacy of Frankenstein and it started off good, but quickly hit a brick wall around 16,000 words. At that point, I decided to take another look at SoulQuest, which I had about 10,000 words written for already.

SoulQuest, some readers may remember, began life as a comic book project. The initial artist I tailored the project for stopped responding to e-mails, but I later found a new artist named Frank Jensen. Frank was initially very excited about the project and did a lot of character designs and gave some plot input as well. Then history repeated itself and he also stopped responding to e-mails.

For about two years I didn’t give SoulQuest any more thought, until a friend of mine began a website for original, serialized fiction. I dusted off SoulQuest and decided to do it as a monthly serial novel. The plan was to release a chapter a month online for free and once the entire thing was finished, to take it down and release it as a full novel.

The site, however, fell through before the second chapter was released. And while I attempted to make some more progress on it, it mostly stalled. But when I hit the wall with The Legacy of Frankenstein, I took another look at SoulQuest and felt the desire to jump back into it. That was around mid-November/December and now I’ve finally completed it.

The project’s goals have shifted a lot. Originally I aimed for 50,000 words. Then that became 60,000. Then 65,000, then 70,000 and 75,000. And the book topped out, as you can see from the little guy in the Writertopia image, at 78,440 (by the way, the beer he’s holding is prophetic, that’s definitely what I’ll be doing tonight!).

And it’s not even close to finished. As any writer will tell you, completing the first draft is just the beginning. Next comes the revision process. Normally I’m pretty good about self-editing as I go along, but this time I just went full-speed to complete this draft. And now that it’s done, I know that I’ve got a lot of revisions to do before I send it off to my editor. For instance, as I mentioned in an earlier post, I made the decision halfway into the book that one of the characters was superfluous so I decided to cut him. I have to remove all references to him in the beginning. I also have to change around a few other things.

But first, I need to put it aside for a bit. Editing and revising can be a tough process, and you want to let some time set before jumping right into it so the book isn’t so fresh in your mind. Besides, I’ve got ideas brewing for my next project that I really want to start developing into a full-fledged outline.

Work In Progress

wipI’m still muddling through the middle of SoulQuest. This one section of the book is proving pretty difficult to write for some reason and I’m not really sure why. It could just be some general fatigue with the project as a whole. It’s been a while since I’ve written a longer piece than the novellas I’ve become known for over the past few years.

I’ve got a new piece I sent in to GaijinPot last weekend, which my editor told me would be up soon. So it will probably turn up by the weekend or early next week.

Once I’ve finished SoulQuest, I’ve been contemplating what I should work on next. It’s been a while since I’ve written an Infernum story, and I’ve got one planned for the third book in that series. Going along with the tone I’ve established for that series, it’ll be a stand-alone book featuring a brand new protagonist, with some familiar faces in supporting roles. I can promise that Dante, Tauna, and Johnny Venom will all show up.

Another potential project is the third Myth Hunter book. For those of you who have read it, you know Dragon Kings of the Orient ended on something of a teaser for the next book (and if you haven’t read it yet, what’s stopping you?). The next book will feature Elisa re-teaming with her sometime-friend, sometime-foe Lucas Davalos and going after the…well, read Dragon Kings of the Orient for the tease.

And then there are two other projects I’ve considered, both of them unrelated to anything I’ve done so far. One is a superhero book I’ve considered doing for a while. The other would be set in postwar Japan. But it’s too early to say anything more about either of these just yet.

Of course, it’s a bit too soon to get too invested in other projects while I’m still pounding away at this one. I might switch gears just a bit to do something different, since lately I’ve only managed to knock out a few hundred words per day as opposed to my goal of two thousand. Or I might just keep plugging away until I get back into the groove.

The Muddling Middle

Yesterday, I passed the 25K mark on SoulQuest, so I’ve hit the middle of my 50K goal. Crossing the 50% mark on a project is both exciting and scary and it’s when I enter what I like to call the Muddling Middle.

On every project, when I hit the 50% mark, there are two thoughts that occur to me. The first is, “wow, I’ve made it to the halfway point! This is great, I’m going to finish this thing!” And then the second thought is one of panic: “Wait…I’m only halfway through? All the work I’ve done so far and I basically have to do it all again?”

It’s more of a state of mind than anything else. The majority of my books are novellas of only around 30K, so I’d be close to the end if I were writing those. I entered the Muddling Middle on every one of those books when I reached 15K. When that didn’t happen with SoulQuest, I thought I was in the clear and on a great track…until I hit the Muddling Middle at 25K.

So like I said, it’s a state of mind. It’s even happened on short stories of only a few thousand words. It’s this whole idea of being so close to the finish, yet so far at the same time and also a sense of, “you’ve invested this much into it now, so there’s no turning back.”

And the Muddling Middle can really be the point where a project will either see fruition…or stop dead in its tracks. There have been a number of projects of mine that just stopped dead at the Muddling Middle because I didn’t know where to go. A big part of this had to do with the fact that in the past, I didn’t plan out as much. These days, I do much more planning and I’ve got everything mapped out with SoulQuest—I know where I want to go and what I want to do. I know one theory could be, “well obviously, it’s time to change the plan if you don’t like it,” except I do like the plan and I think it makes for a great story the way everything is connecting together.

So it’s more of a state of mind than anything else. Given how long I’ve lived with SoulQuest and how much effort I’ve put into it this far, I don’t think the Muddling Middle will be strong enough to cause me to drop it. Nonetheless, it’s a difficult stage to hit, and something I’m sure many writers struggle with.

The Next Big Thing: SoulQuest

I was tagged in this game by Mark Bousquet earlier this month (which shows you how off my memory can be as I just remembered). The Next Big Thing is a little game where you answer ten interview questions about your upcoming project and then tag five writers in it. For this, I’m going to go ahead and tag Alan Lewis, Jim Beard, Sean Taylor, Kevin Rodgers, and Sean Michael Wilson. Join in if you guys feel so inclined.

TEN INTERVIEW QUESTIONS FOR THE NEXT BIG THING

What is the working title of your book?

SoulQuest.

Where did the idea for this book come from?

Several years ago, I was searching for an artist for a project. I got two responses and one of the artists was very talented, but his style didn’t quite fit the project in question. His style reminded me of the character designs for Final Fantasy VII and Xenogears, two of my favorite video games, and it got me thinking about those games. I then came up with the idea for SoulQuest, and contacted the artist. Unfortunately, the project never came to fruition as a comic book, but the idea has stuck with me over the past several years and I’ve now decided to finally produce it as a novel.

What genre does your book fall under?

Sci-fi/fantasy. It’s very much inspired by Final Fantasy VII and Xenogears, so I wouldn’t go so far as to call it fantasy in the Tolkien sense and there’s enough science and technology in it to set it apart from that setting.

Which actors would you choose to play your characters in a movie?

What, you couldn’t think of a more difficult question? In all seriousness, I’m not really sure. It’s got a fairly large cast. For Zarim, the main character and a sky pirate, I might go with Leonardo DiCaprio. Ekala, his right-hand woman, could only be played by Eliza Dushku. Swul, a hard-drinking, chain-smoking surly faerie would probably be either Jon Polito or Danny DeVito. Tanus, an ex-military guy who gets roped into this would probably be Idris Elba. There are more characters, but it’s difficult to cast them off the top of my head.

What is the one-sentence synopsis of your book?

I’m terrible at writing these things, but here goes: When the power of the ancients is awakened, the fate of the world falls to a ragtag band of pirates.

Will your book be self-published or represented by an agency?

Self-published through PulpWork Press.

How long did it take you to write the first draft of the manuscript?

It’s not finished yet. Currently I’m at around 16,000 words, so got a ways to go. It’s been in development for a while. I first began work on it when it was going to be released digitally as a serialized novel through an original fiction site, but when that site closed down, work stalled. I’ve since come back to it and managed a good bit of progress.

What other books would you compare this story to in your genre?

I’m not sure. I’m not familiar with a lot of books in this style, my inspiration for this comes more from video games and TV/movies.

Who or what inspired you to write this book?

As I said earlier, the impetus that got me thinking was an artist’s particular style and I drew inspiration from the previously-mentioned Final Fantasy VII and Xenogears, as well as TV shows like Firefly.

What else about your book might pique the reader’s interest?

New Pulp has a lot of focus on globe-trotting adventurers, masked heroes, or period pieces. This is a different kind of story from most of the New Pulp, and I hope that will cause some people to give it a look, even if it’s out of curiosity.

Back to the well

The life cycles of my projects can be really funny sometimes, and also a bit bizarre. For example, the project that would eventually become Love & Bullets, my third novel, was actually begun before I even sat down to write my first novel, Fallen. And The Myth Hunter may actually predate both of them, it’s all kind of fuzzy. But one project, SoulQuest, might predate all those books. This project originally came about when I was soliciting artists for a comic book project. I had it narrowed down to two artists, and both of them produced awesome samples of the title character. I had to choose one over the other (who unfortunately had to quit due to a higher-profile gig), but I liked the second artist’s style a lot and wanted to do a project tailored specifically to his strengths. So I came up with SoulQuest, a concept inspired heavily by some of the RPGs I’d played when I was younger (particularly Final Fantasy VII).

The artist liked the initial script and the character concepts I came up with. He drew two initial sketches and then just disappeared. Never heard from him again, never got any e-mail responses from him, nothing. Time went on and I stumbled on the project notes about a year or two later and started soliciting for an artist again. I had a really talented guy approach me about it, but his style wasn’t really what I was looking for. As this was inspired by Final Fantasy VII, I wanted more of a manga-esque style and he definitely wasn’t that. But he asked for a shot so I said sure, sent him the notes and he came up with some absolutely amazing concept art and character designs. They were spot-on perfect. I thought I’d had finally found my guy, as he seemed just as psyched about the project as me. He came up with designs for pretty much every significant character in the series, produced about three pages for what would have been the first issue…and then vanished. I tried e-mailing him numerous times over the past five years, each time getting no response. Even when I’d decide to transform this into a novel, I asked if he’d be interested in doing the cover art on commission, but still no response.

Brief note to any artists out there: If you aren’t able to complete a project, at the very least please have the courtesy to let your partner know. Yes, sometimes things happen and you can’t respond right away. And yes, sometimes you’ll get a gig that comes along that offers higher pay or more exposure and that’s fine. But at the very least, you should let them know what’s happened and why you can’t complete the project. It’s just common courtesy, don’t leave them waiting. I’ve more or less given up on trying to put together a comic, because this has happened to me on more than a few occasions.

Anyway, back on track. A few years ago, a friend began a website for original fiction, presented in a serialized format. This caught my interest and I wanted to get a chance to put SoulQuest out there. But the site fell through as the creator became too busy to maintain it, so he told us that he’d have to bring it to an end. The image you see at the top of this page was something he threw together as a promotional image for the series, combining a bunch of images he found online that were appropriate for the series.

Once the site fell through, I put the project on the back-burner, revisiting it occasionally. Now, I’ve gone back to it once more. I looked at what I’d written before and stripped out a bunch of sections that just didn’t work, the result was that the 10,000 words I had written were reduced to about 7,000. I also broke down the story, figured out the basic outline for it and went from there. As you can see in the sidebar on my main page, I’ve managed to make up a bit of the deficit I got from that big edit and have now broken 11,000 words.

Hopefully it continues.