The Adventures of Moose and Skwirl

The Adventures of Moose and Skwirl cover_ebook

IT TAKES TWO TO STOP…AND CAUSE TROUBLE IN THE UNIVERSE! THE ADVENTURES OF MOOSE AND SKWIRL DEBUTS

Pro Se Productions, a publisher of innovative Genre Fiction, announces the first volume of adventures featuring a pair like no other universe saving, hell raising adventurers ever imagined. Based on concepts created by Tommy Hancock, The Adventures of Moose and Skwirl is now available in print and digital formats from Pro Se Productions.

“It’s interesting,” says Pro Se Editor in Chief Tommy Hancock, “where ideas actually start sometimes. This concept was born out of a play performed at a convention a few years back and has grown into a book by four authors that truly turns the universe on its ear. The Adventures of Moose and Skwirl takes its cues from many genres, not simply science fiction. These tales are as much influenced by the Lethal Weapon movies as they may be by such things as Doctor Who. What that really means is that above all else, The Adventures of Moose and Skwirl are straight up exciting fun!”

Trouble happens everywhere in the universe. Any time. Any place. And to make sure whatever cockeyed balance exists is kept, the universe takes care of itself. Some ethereal cosmic force assigns special individuals to the unpredictable, unrewarding, and usually life threatening task of Troubletaking, being in the completely wrong places at the totally right times to hopefully keep everyone…or most everyone from dying.

But the universe doesn’t trust just one person to do this. No, it works in groups of two. Stocky, barrel chested, two fisted and sarcastic, the being known as Moose stands ready to deliver a soliloquy over the bodies of whoever gets in his way. And Selene Karanova Wirl, Skwirl for short, is seductive, sexy, and wields a sense of humor that could kill almost literally. These two ‘TroubleTakers’ travel space and time very much at random, figuring out whatever issue they are thrown into and then fixing it. In their own unique, usually very destructive, bloody style. The only trick is they often have to keep from killing each other first.

Authors R. P. Steeves, Percival Constantine, Nikki Nelson-Hicks and Gordon Dymowski travel the universe to bring to life a concept created by Tommy Hancock. The Adventures of Moose and Skwirl. From Pro Se Productions.

For more information on this title, interviews with the author, or digital copies to review this book, contact Pro Se Productions’ Director of Corporate Operations, Kristi King-Morgan at directorofcorporateoperations@prose-press.com.

To learn more about Pro Se Productions, go to www.prose-press.com. Like Pro Se on Facebook at www.facebook.com/ProSeProductions.

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Vanguard #9 is here!

Vanguard 009The gang’s all here!

When Erik Azarov, the twisted scientist nicknamed the Cold War Frankenstein, is revealed to be continuing his experiments in league with the North Koreans, Cerberus has no choice but to turn to Vanguard to bring him down!

The team returns in the penultimate episode of the second season in order to face down an old threat…but in the process, they discover something far worse!

And also involved is J’Karra, the mysterious emissary from an alien world! But is she friend or foe?

Do not miss Vanguard #9: The Collective, which sees the team’s resolve tested in ways they never thought possible! Available now on Amazon and Kindle Unlimited for only 99¢!

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Why I joined Kindle Unlimited

ku

Back when Kindle Unlimited was first announced, I said I wasn’t going to join it. The reasons were that I didn’t like the idea of giving Amazon exclusivity over my content and also because I didn’t like the royalty pay-out of a flat rate per book regardless of the book’s price. Compared to the competing subscription services of Oyster and Scribd (which pay you a percentage of the book’s list price), I didn’t think KU was very healthy.

But that was then and this is now. Amazon has since changed the rules again and now royalties are based on pages read as opposed to a flat rate per book. And some have seen an income drop. But there’s another thing to consider and that’s the performance of my book on the other vendors.

I think it’s great that places like iBooks, Kobo, Barnes & Noble, Google Play, Smashwords and more are trying to provide some competition for Amazon. But the fact remains that they’re pretty bad at it. The search functionality of those websites makes discoverability all but impossible and there aren’t many promotional opportunities outside of Bookbub.

As much as I don’t like exclusivity, it seems the only way to build an audience these days is with Kindle Unlimited. So I’ve decided to make the plunge. Season two of Vanguard was going to launch in Kindle Unlimited, but now I’ve taken it a step further and added all of season one into the program as well.

If you’re a Kindle Unlimited user, now’s your chance to read the entire series for free!

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Vanguard Season 1 on sale for 99¢!

Vanguard Season 01 - 3DThe second season of Vanguard launches on September 21st but if you haven’t yet picked up the first season, then I’ve got good news.

For this weekend only (September 12-13), Vanguard: The Complete First Season will be on sale for just 99¢!

To put this in perspective, the season compilation normally carries a $4.99 price tag. That means you’re getting this set for 80% off!

This is all part of author Patty Jansen’s Science Fiction and Fantasy Book Specials, so head on over there to look at all the deals. Some wonderful books are available for 99¢ by great authors like Michael Omer, Marina Finlayson, Pauline M. Ross, and many, many more!

Vanguard: The Complete First Season is available on all platforms. If you’re a fan of superhero adventure like the X-Men and the Avengers, then you absolutely do not want to miss this brand-new prose serial. Pick up the first season today and then get ready for season two next week!

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Luther Cross: Bloodlust now available!

Luther Cross 3 - BloodlustThe long-awaited third installment of occult investigator Luther Cross is now available from Pro Se Productions! Check out the product description:

Author Percival Constantine returns with another tale of Luther Cross—the only man clever enough to con Hell itself. In the third installment of Constantine’s Pro Se Single Shot Signature Series, Cross has to draw the line between passion and hunger in “Bloodlust”.

While helping the police investigate the murder of a high-end escort in uptown Chicago, Cross discovers that the victim is a vampire. Creatures of the night are moonlighting as prostitutes… and as dangerous as they are, something even worse is now hunting them. Cross must decide whose side he’s on—the monster’s or the monster hunter’s—and he must do it quickly before even more blood is spilled.

Bloodlust, the third digital single short story in Constantine’s Luther Cross Pro Se Single Shot Signature Series.

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Vanguard Season 2 coming soon!

vanguard-s02I’m currently working on completing the second season of Vanguard. I’ve been really happy with the response so far to the first season and this series has been a ton of fun to write.

Right now, I’m closing in on the end of the tenth episode, which will be titled Harbinger. On the one hand, this is a pretty self-contained story to end the second season and it won’t be as big as the first season finale, Rise of the Red Fist. But it does set some things in motion that will be pretty big for the rest of the series (at least as far as I have it planned at the moment.

Season 2 is a really interesting experiment. Unlike the first season, the first three episodes will be much more self-contained. For those of you who have completed Season 1, you know that it ends on kind of an interesting note for the team (don’t worry, there won’t be any spoilers for those of you who haven’t gotten to the fifth episode or are waiting on the season compilation).

The first three episodes center on just a few members of the team. #6 deals with Shift and Sharkskin, #7 focuses mainly on Gunsmith with Wraith and Paragon also appearing, and #8 will be all about Colonel Thorne, Zenith, and a new character who was introduced in the first season finale. Episode #9 will see the team coming back together and #10 will spin directly out of the events of that episode.

Just as with the first season, I will be offering a prologue to Season 2 for free to my subscribers. I’m also doing something different with this season. The first season was on a monthly release schedule for a few reasons. One of those was I was worried if I would have the time to have a backlog of material to enable monthly releases throughout the year. Originally I was planning on Season 2 also being on a monthly schedule, but thanks to Chris Fox’s 5000 Words Per Hour, I’ve managed to double my daily writing output. So now I’ll be able to move Vanguard to a bi-weekly release schedule.

As I said, the season is still in production, but Episode #5.5 will be available to my subscribers in September and Episode #6 will come out shortly after that. Subscribers will also be able to pick up the individual episodes at a special release discount price of 99¢ after which the episodes will rise to the $2.99 price, and they will be in Kindle Unlimited at first.

And also, Vanguard: The Complete First Season will come out later this month. It’s going to be released wide on all the platforms, which is why I’m waiting on the KDP Select period for Vanguard #5 to expire before releasing it. So those of you who are on the other platforms and waiting patiently, you’ve only got to wait a little bit longer.

If you want to get on the ground floor and be notified immediately when Vanguard Season 2 starts to come out (as well as get the free prequel episode), you can subscribe to my mailing list. I don’t spam you, I send out at the most two emails or so a month. And you’ll also get special freebies for the entire time you’re on the list.

Here are the covers for the second season. I’m really excited about where this series is going and I hope you’ve all enjoyed it.

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Batman: Arkham Knight

Batman_Arkham_Knight_Cover_ArtOne of the games I’ve been looking forward to ever since it was announced was Batman: Arkham Knight. And now that it’s out and I’ve finally had a chance to play it, my feelings are kind of mixed.

I picked up the season pass pre-order version from the PlayStation Network. A decision I hope I won’t come to regret like I did when the season pass for Arkham Origins turned out to be a colossal disappointment.

Rocksteady, the developers responsible for Arkham Asylum and Arkham City, are now back in the world of Gotham after giving WB Montreal the chance to make Arkham Origins. And while this should be cause for celebration after how disappointing Origins was, this game still falls short of being truly excellent.

First off, what works. The game looks beautiful on the PS4. There are improvements to the combat and predator systems which make it a lot of fun. One of my favorite additions is the fear multi-takedown in predator scenarios when you can take out one enemy and then two others nearby (or more with upgrades). The system then has to be recharged with a silent takedown but it’s a cool new element. Regular combat is still mostly the same, but now with a combo bar that’s easier to pay attention to than with the previous games.

The Batmobile is a lot of fun. It can switch between pursuit mode and tank mode. In pursuit mode, you can speed through the streets of Gotham, use the afterburner to increase your speed, and you can also shoot Batman out of the cockpit into a glide. The Batmobile can also be summoned at the touch of a button whenever you’re outside and standing on or near a road. The Batmobile can also switch to tank mode, where you have access to guns and missiles as well as a winch that can be used to get past obstacles. If you get into a fight on the street near the Batmobile, you can also execute a Batmobile-assisted takedown where Batman uppercuts an opponent into the air and the Batmobile’s non-lethal guns finish him off.

The new Gotham is a treat to explore, although it doesn’t feel as big as was promised. The story takes place after Gotham has been evacuated due to the Scarecrow’s attack on the city, so it also suffers from a problem that’s plagued the series since Arkham City—this is a Gotham that doesn’t feel alive.

The story involves the Scarecrow with the help of the Arkham Knight trying to tear Gotham apart. The Arkham Knight is a villain who has a connection with Batman, is a very skilled fighter and strategist, and has a deadly militia backing him up. Batman also has help in the form of Robin, Nightwing, Catwoman, and Oracle.

One of the aspects touted by Rocksteady was the dual-play mode where you could switch between Batman and his allies at the touch of a button. Unfortunately in practice, this isn’t as great as it seems. It only works in certain fights on missions. There’s no free-roam capability for these other characters, nor are there any challenge maps (more on that in a minute).

The story overall is actually pretty disappointing. The true identity of the Arkham Knight is so obvious from his very first appearance and Rocksteady apparently does everything as possible to beat you over the head with clues that by the time the big reveal comes, you’re left wondering how the World’s Greatest Detective could have been stumped by something that was so painfully obvious to you.

Now as for the Batmobile, as fun as it is, it quickly overstays its welcome. It’s fun at first to use the Batmobile, but Rocksteady was so in love with their creation that virtually the entire second half of the game is spent behind the wheel fighting off tanks. The worst aspect of the game is when you have to fight bosses in tanks. There are these Cobra tanks in certain fights that can only be destroyed from behind and when there’s several of them roaming around the streets, it’s almost impossible not to get spotted. But the worst is when you fight the Arkham Knight in his two tank battles. One dealing with a cloudburst tank, which requires you to sneak up on him (when he has a 360-degree rotating scanner), lock on to his weak spot (which takes forever), and then speed away and hide until you can attack again or be destroyed. Then once you’ve done that once, you have to do it three more times! It was a battle so frustrating it took me hours of trying to accomplish. The second time you fight the Arkham Knight in his excavator in the tunnels of Gotham is a little less frustrating, but still a pain in the ass.

But then to complete the side-quests, you have to battle another villain in a tank, surrounded by Cobras. I tried that once and then decided I didn’t need to get 100% completion.

By the time I reached the end of the game, I actively loathed every time I had to get into the Batmobile. Especially side-quests where it’s required, like the Riddler’s racetracks which are an exercise in aggravation. A better tagline for the game would probably have been, “Be The Batmobile.” Another side-quest requires you to track down Firefly and then chase after him in the Batmobile. Also becomes annoying by the third try.

But there are other side-quests that are a lot more fun. My personal favorite was dealing with Two-Face, whose gang is hitting as many banks as they can. When you first get into a bank where there’s a robbery in progress, it’s like a combination of a predator map and a combat challenge. The robbers all have guns and you have to sneak up on them, but because the alarm is so loud you don’t have to worry about making any noise. There are also a lot of traps you can trigger with your gadgets, which make these missions a lot of fun that’s over all too quickly.

There are some gadget upgrades, but overall nothing you haven’t seen before. Be sure to grab the freeze blast from the Panessa Movie Studios and the remote electrical charge from the evidence room at the GCPD the first chance you get, though.

One advantage of this game is Rocksteady decided to give you the ability to use skins right away in the main story. No need to wait for New Game+, you can use them immediately at any time. The problem is that so far, the skins available aren’t very great. The Batmobile skins in particular are very disappointing. Just a basic recoloring.

But the biggest disappointment with the game has been the extras. There are no challenge maps in this game. Instead, they’ve been replaced by AR training, which lets you replay some sections. Not even close to being the same thing. Especially since unlike Arkham City, where you could take on challenges as Nightwing, Robin, or Catwoman (or Arkham Origins where you could play challenges as Deathstroke), in these AR segments it’s only Batman unless you replay a combat challenge where you can switch between one of the other characters.

I’m hoping Rocksteady corrects some of these problems in the form of DLC and patches. And though the game is a lot of fun, it’s over far too quickly and the frustrating parts are so frustrating, they make you want to throw your controller at the TV.

Pick up Arkham Knight from Amazon.

The stunning conclusion to Vanguard season 1!

Vanguard 005It all comes down to this! Everything that’s been building since the beginning of the series!

The Red Fist and their leader, the mysterious man known only as the Khagan, now make their push for the final stage of their plan! What is the Khagan’s plan? How does a new young special figure into it? What is the secret that’s been plaguing Paragon? Who is the mole inside the team?

With Vanguard now two members short, can they possibly manage to stand against such a threat? And what does this mean for the future of the team? Find out in this extra-sized season finale!

Featuring the return of several foes, including the Exemplar and Lucent!

Pick up the season finale now, available only on Amazon for 99¢. Or free if you’re a member of Kindle Unlimited!

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And be sure to join the mailing list so you can get the upcoming Vanguard Annual #1 for free!

Writers write, wannabes make excuses

tumblr_static_writing1If you want to be a writer, you have to write. Yes, it’s that simple. And that difficult.

Being a good writer takes more than just talent. The only thing talent really gives you is the determination to keep going no matter what. Michael Jordan wasn’t born an amazing basketball player, it was something he worked at. He arrived at practice early and he stayed late. Because he wanted it bad enough to put in the extra work.

I’ve known a lot of people who wanted to be writers. They would talk all about the stories they would tell, what writing means to them, the authors that inspire them, etc. But when I’d ask them when they write or how often they write, I’d often get vague responses or excuses.

These are people who don’t really want to be writers. The thing that separates the people who truly want to be writers from the people who just like to talk about writing is that the former put their butts in the chair and bang away at the keyboard. The latter complain about how little time they have to write.

If you want it bad enough, you will make time.

I knew I wanted to be a writer when I was ten years old. And from the age of ten, I wrote as often as I could, whenever I could. When I was in high school and writing fanfiction, I approached it with a fervent dedication. And I wasn’t a kid with a lot of free time. I took part in numerous extracurricular activities—I was a member of the band, speech team, mock trial team. I auditioned for plays. And I worked part-time after school.

But I still found time to write.

I would sacrifice my lunch breaks and sit in the computer lab, banging away on stories. I had a constant supply of floppy disks that I’d take from computer to computer with all the projects I was working on. And if I didn’t have a computer, I would use a notebook and a pen. I work full-time now at several jobs. One of my jobs involves standing for several hours while waiting. You know what I do during those hours? I write. In a notebook with a pen while standing. Because I want to be a writer.

I remember listening to an episode of Simon Whistler’s Rocking Self Publishing Podcast where he talked to a writer who composed his novel while sitting in the stands at his kids’ sporting events, typing them out with his thumbs on his iPhone.

That’s a guy who made the time to write.

Do you have time to post on Facebook? Do you have time to Tweet? Do you have time to watch TV shows on Netflix? Do you have time to play video games? Do you have time to go to message boards and talk about how you don’t have any time to write?

Then guess what? You also have time to write. You just don’t want it bad enough.

Writing is a skill and like any skill, it has to be developed. If someone told you, “I’m a musician. But I haven’t played anything in six months,” you probably wouldn’t take them seriously. And that’s how I feel when someone tells me they’re a writer who doesn’t have time to write.

You have to work full time? Boo-hoo, so have millions of other writers. Chuck Palahniuk wrote Fight Club during whatever spare moments he could find when he was working as a diesel mechanic. I’ve known parents who will type with one hand while cradling a newborn baby in the other. And you’re telling me you can’t take five minutes on your lunch break to scribble down some words? You’re telling me you can’t wake up fifteen minutes early or go to bed fifteen minutes late to bang out some words on the keyboard? You’re telling me you can’t spend a few minutes away from sharing cat memes and stalking people you went to high school with on social media to knock out a few words? You can’t write in a notebook while taking public transportation or speaking into a voice recorder while driving to work?

Then you don’t want it bad enough.

We’ve all got responsibilities beyond writing. We all have to prioritize things in our life. If you have time to make excuses for why you’re not writing, then you have time to write.

Turn off the TV, hide the video games, disconnect the wifi, and get to work. Stop making excuses.

Vanguard #4 available NOW!

Vanguard 004Vanguard #4: Power Surge is now available on Amazon for $0.99, or free if you’re a Kindle Unlimited subscriber!

In this episode, the team gets an emergency call from a research company being attacked by a rogue special, one who has been kept prisoner! Now free the special—called Lucent—is embarking on a deadly path of revenge and he doesn’t care who gets in his way!

But Lucent is just one small part of a larger problem. How did Vanguard’s superiors discover about this attack so quickly? And what connection does this have to the mysterious special known only as the Analyst and his organization, the Red Fist?

The clock is ticking to the explosive season finale as Vanguard is forced to fight a battle with significant consequences!

Own your copy of Vanguard #4: Power Surge today! And don’t forget to pre-order the season finale, Vanguard #5: Rise of the Red Fist, coming in May!

If you enjoy the Vanguard series, help spread the word by leaving a review on Amazon!

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