An Update

So where have I been lately? Around. If you've been following me on Facebook, Google Plus, or Twitter, you can see that I've started writing for WhatCulture. It's pretty much all about movies and comics, which has been a whole lot of fun to write about. I enjoy the work…

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Two Magic Words: The End

Man, those are two words every writer loves to type at the end of a project. Especially one that's been with me for as long as SoulQuest has. It's funny, actually. Two years ago was the last time I finished writing a book, and that was Dragon Kings of the Orient. I haven't…

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Django Unchained

I know this is coming a bit late. After all, Django Unchained came out in December, it was an Oscar nominee, and it's generated no shortage of discussion about its themes and language. But I live in Japan, and it was only released in theaters the beginning of March. And given that…

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Randomization

Do you know what digital media needs? Okay, that's a topic that could provide the basis for an entire book. So instead, let me give you a simple scenario. You're sitting at home one night and scrolling through your streaming service of choice, or maybe even your personal library on a…

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Kill Your Bastards

Faulkner once said, "in writing, you must kill your darlings." He was referring generally to those sections of writing that you're really in love with, but it's also been applied to kill off your favorite characters. In this case, I'm using it to refer to characters who you created but…

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Cadaver Island

Pro Se Productions Proudly Presents CADAVER ISLAND, the debut novel from Author Kevin Rodgers! In the year 2212, long after the world has been reshaped by seismic cataclysms and polar shifts, Princess Angelique Bosc recovers from a terrible Hovercraft accident, which left her injured and near death. Her friend and…

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Work In Progress

I'm still muddling through the middle of SoulQuest. This one section of the book is proving pretty difficult to write for some reason and I'm not really sure why. It could just be some general fatigue with the project as a whole. It's been a while since I've written a longer…

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